Jazz1 Diamondus Battle2

Rating
2.6
Reviews:
5
Downloads:
211
Date uploaded:
29 Dec 2002 at 05:00 (Minor update on 29 Dec 2002)

Download details

Re-upload/Edit Download
Author
Nickadot (More uploads by Nickadot)
Type
Battle
Credits
Bunnyelmer, Epic
Version
1.23
Satisfaction
N/A
Screenshots

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File missing: Battle2diam.zip

File contents

Description

Inspired by Bunnyelmer’s Crysilis Battle1 i decided 2 make a Jazz1 Diamondus Battle2.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 2.6333333333333

Review by Taz

Posted:
Posted more than 20 years ago
Jazz Jackrabbit (279 Points)
Number of reviews with ratings279 Featured reviews0 Average helpfulness39%
Rating
N/A

First of all, you don’t need to put the file first in a folder and THEN in a zip. Only the Zip is enough.
The level, wich uses the Jazz 1: Diamondus tileset, don’t have music because the good one isn’t included. I really CANT rate this, it’s the same level as Battle 2, you should include Epic instead of Bunnyelmer, but much bad than that. I’ve seen many conversions, like the nice conversions of Pyromanus, but this is barf. It doesn’t have ANY 6 or 7 or 5 or 3 eyecandy. The left side, the springs and carrot, don’t have a wall, so you can easy kill people, and the eyecandy is barf. The destruct blocks are really strange because Nickadot uses ground instead of destruct blocks, he don’t make them speed 0 so they respawn and give strange animations. The one way is gone, it’s just a hole now, and the ceiling springs upper in the level floats in the air.
If I may rate this, I should rate it a 4.0 or something, and o download reccomedation – only if you have a Battle 2 collection.
———
EDIT: To everyone, please don’t rate this. You can’t because it isn’t orginal maded by Nickadot. Please make N/A of it.[This review has been edited by Taz]

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Review by aeshibby13

Posted:
Posted more than 20 years ago
CTF Bug (1 Points)
Number of reviews with ratings1 Featured reviews0 Average helpfulness0
Rating
3.7

Good start, but much is left to be desired. As Taz said, the destruct blocks were a little weird, the springs were floating in mid air, and the background was very plain and boring. The tileset wasn’t used very well in the creation of the level but the flow was fairly smooth. However, the spring area, I felt, was not carefully redesigned and needed more work. So, good start, but keep working to make a better level.

(o.O)

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Review by Nickadot

Posted:
Posted more than 20 years ago
CTF Bug (6 Points)
Number of reviews with ratings6 Featured reviews0 Average helpfulness0
Rating
N/A


Originally posted by Taz:
First of all, you don’t need to put the file first in a folder and THEN in a zip. Only the Zip is enough.
The level, wich uses the Jazz 1: Diamondus tileset, don’t have music because the good one isn’t included. I really CANT rate this, it’s the same level as Battle 2, you should include Epic instead of Bunnyelmer, but much bad than that. I’ve seen many conversions, like the nice conversions of Pyromanus, but this is barf. It doesn’t have ANY 6 or 7 or 5 or 3 eyecandy. The left side, the springs and carrot, don’t have a wall, so you can easy kill people, and the eyecandy is barf. The destruct blocks are really strange because Nickadot uses ground instead of destruct blocks, he don’t make them speed 0 so they respawn and give strange animations. The one way is gone, it’s just a hole now, and the ceiling springs upper in the level floats in the air.
If I may rate this, I should rate it a 4.0 or something, and o download reccomedation – only if you have a Battle 2 collection.

sorry bout the folder zip

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Review by American

Posted:
Posted more than 20 years ago
I might as well work here (708 Points)
Number of reviews with ratings577 Featured reviews5 Average helpfulness85%
Rating
2.2

Well, Nickadot, I have to say I am disappointed. Almost all of your uploads have either been 5 minute levels, rips of other levels, or just blalant theft of another’s work. And this Battle2 edit is not exactly reassuring. First of all, this .ZIP file unzips to /jj1diam/ or something like that, which is really annoying. Make your ZIP files unzip to the default directory, PLEASE. And now for the review.

EYECANDY
Tileset Use: If you are going to make a completely ripped edit, you should at least put some effort in it. And this obivously lacks effort. There is nothing but the basic ground tiles in this level. Not only does it look way too simplistic, it is downright ugly. The only redeeming quality to the eyecandy is that the author at least did not use the same ground tile over and over, but the level still looks ugly. The eyecandy in this level just is not good at all.
Tile Errors: Tile errors abound in this level. There are plenty of questionable uses for tiles (such as using the same tile for destruct scenery as the wall.) but then there are just plenty of downright errors. Blocks placed incorrectly, gem patterns only half completed, missing tiles – you name it, this level messed it up. There were plenty of oppertunities for interesting tile use in JJ1: Diamondus, none of which the author elected to use.
Creativity: Creativity is in the eye of the beholder. Sure, edits may have some creative spark to them, but this edit is not creative by any definition. This level is about as creative as a bar of soap, and about as enjoyable as well. There is no background where there should be one, and the default layer eight background is about as interesting as dirt. The level in general shows no creativity eyecandy-wise, nor gameplay-wise. Oh, yes, and the springs are floating in mid-air in some cases.

PLACEMENT OF STUFF
Carrots: One carrot. Yes, one carrot. And in the same place it always is in – the room with the springs. There is not much to say about this, since nothing was changed about it. So I will leave it with that.
Powerups: This level completely lacks powerups, just as the original Battle2 did. Not much to say there.

Basic Weapons: Well, there has not been anything changed since the original Battle2. Basically the weapon placement is the same as in Battle2 – nothing more, nothing less.

GAMEPLAY AND FLOW
Flow/Navigation: This version really messes up several crucial parts of the level flow. All instances of One Ways have been completely removed, and the springs that occupy the upper right of the level are just floating in mid-air. Not only does this look strange, but they are quite easy to get stuck in. It does not completely ruin the original flow and navigation of this level, but it definitely hurts it. This just is not a good edit.
Layout: Layout is, again, the same as Battle2. Not much to say here either. Everything is where it used to be, though there are problems caused by the conversion that hurt the layout. Nothing much to say here other than just look at Battle2 if you want an idea of what the layout of this level is.

BATTLE SPECIFICS
Compatibility: The level did not crash my computer, nor did it cause any problems. Yay. I guess.

SUMMARY
I’ve never been particurally fond of edits of Battle levels. I have really never been fond of conversions into different tilesets. And I’m not fond at all of this level. Not only is it a conversion of a level that really did not need conversion, it hurts the level. I do not mind conversions as much if they improve eyecandy and even maybe level flow, but this one worsens both of the forementioned areas. Unless you are really and truly desperate for a JJ1: Diamondus version of Battle2, I suggest you stick to the original. Then again, if you are desperate for a JJ1: Diamondus version of Battle2, personally, I would wait for a better one to come along.

+ PROS: This level has a next level setting, so you will not have to play it in a loop.

- CONS: Ooh…Where to start. There are many tile errors, flow problems, and problems that could have easily been avoided if any time was put into this level. It probably just took about ten minutes, and that was it. No effort whatsoever. Shame.

VERDICT: Again, I despise edits of levels and I also despise conversions. This level does not do anything to lessen my hate of this genre. In fact, if anything, it just strengthens it. This level really messes up the original and makes it more tedious than it originally was. With an uninspired background and equally as uninteresting idea behind it, this level is definitely one to avoid. You can find much better conversions than this one, which is saying a whole heck of a lot. For this, I give a 2.2 rating and no download recommendation. Put more effort into your levels or you will likely see more ratings along this line.

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Review by BúññyÉlmér

Posted:
Posted more than 20 years ago
Bee Boy Swarm (37 Points)
Number of reviews with ratings37 Featured reviews0 Average helpfulness0%
Rating
2

An chanched battle 2
Used tiles: 0,4
The same : 0,5
Eyecandy : 0,5
choosen : 0,3
—————I never give chanched lvls from tileset higher than a 8,
Extra : The destruction scenery/tiles where cool but you didnt place them at the other place to + 0,4, – 0,2 = + 0,2

The same tiles whole time u could have used the Jj2 diamondus aswell. The left part is gone, and some tiles arent placed right, under the pinball (middle of lvl ) u can get back to the spring u could have think up something there like one ways. The same on chanched lvls of tileset should always be a 2 out of 2.I think that you could have put a lot and lot more eyecandy in it. Only cool music has choosen here. Better luck next time m8.

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