TRC_WhiteCTF

Rating
6.1
Reviews:
7
Downloads:
297
Date uploaded:
3 Feb 2003 at 05:00

Download details

Re-upload/Edit Download
Author
(Darker) (More uploads by (Darker))
Type
Capture the flag
Credits
Darker TRC
Version
1.23
Satisfaction
N/A
Screenshots

No screenshots yet.

TRC_White.zip (248.34 kB)

File contents

TRC_1.j2l TRC White mode 3.55 kB 03 Feb 2003
Cheq.j2t Cheq 3.49 kB 26 Jun 1998
Bonus2.j2b Bonus Level Remix 235.41 kB 14 Jul 1998

Description

This is a lvl made for my clan but Ill put it up. Its a plain, simple CTF warping lvl.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 6.1285714285714

Review by Violet CLM

Posted:
Posted more than 20 years ago
I might as well work here (539 Points)
Number of reviews with ratings280 Featured reviews26 Average helpfulness90%
Rating
6

“plain, simple warping lvl”. Ok, that got me worried.
This level, using Cheq (by Onag), has little eyecandy. The walls are solid white, the background is solid black, and occasionally flashes white to give the illusion of lightning. I don’t know about the music, I play with music rarely, and I care less.
The design is…. interesting. I’m not really sure how to describe it. There are four rooms, and two are the same, and the other two are the same, only they’re flipped, so the whole level is flipped, and then mirrored, to create the other side.. oh, and the bases are changed.. something like that? :) (except that’s not right)
Regrettably, I don’t think too much of this level, despite how….. interesting it is.

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Review by Nickadot

Posted:
Posted more than 20 years ago
CTF Bug (6 Points)
Number of reviews with ratings6 Featured reviews0 Average helpfulness0
Rating
7

Amazingly good CTF level, recomended download

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Review by Mad Teanager

Posted:
Posted more than 20 years ago
CTF Bug (2 Points)
Number of reviews with ratings2 Featured reviews0 Average helpfulness0
Rating
7.5

I wan´t to give you minus 2,5 because I can´t go intro one level! Loser!

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Review by Elliot

Posted:
Posted more than 20 years ago
Frog (10 Points)
Number of reviews with ratings10 Featured reviews0 Average helpfulness100%
Rating
4.2

Ummmm..this is the strangest level ever. I belive that it could be worked on.
Eyecandy: This part of the review taken out. I don’t blame any Cheq levels for not having eyecandy.
Gameplay: Hard to manuver, annoying. Bad warp placement. 3.2
Base placement: Not in good taste. Obviously, the creator doesn’t know how to place them very well. 2.5
Weapon placement: Good. What else to say? 6.0
Design: No comment.
Some random other stuff: No comment.
Overall: 4.2

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Review by American

Posted:
Posted more than 20 years ago
I might as well work here (708 Points)
Number of reviews with ratings577 Featured reviews5 Average helpfulness85%
Rating
5

Eeeeeeeeeek…I was fine with the description of “plain and simple lvl,” but I have to say that the part about warps freaked me out. Honestly, I’ve came to the conclusion that warps just don’t work wonders in CTF. They’re kind of cheap excuses for not having a real flow. Still, this level is not as bad as it could have been. Then again, it’s not as good either. It’s an OK capture the flag level, but probably not anything I could recommend someone play.

GAMEPLAY
Flow: Flow was not anything special. I bumped into things a lot, and became aggrevated quickly. This level features nearly impossible to manuver around eyecandy. The flow of this level just is not good at all.
Layout: Layout is uh…bad. This includes base placement, which was horrible. Honestly, this would be better as a battle level by quite a bit. I’m not sure if it is the strangest level ever, but it certainally is weird. It plays like a somewhat decent battle level with a few bases stuck into it randomly just so it could be labled as a Capture the Flag level. It really isn’t.

EYECANDY
Tileset use: Well, the tileset used is Cheq. Need I say more? Frankly, the eyecandy is bland. I know that it’s hard to use Cheq to make good eyecandy, but that’s no excuse for having bad eyecandy. The author should have simply chosen another tileset. Block tilesets really just look cheap. Especially black and white ones. Considering the tileset that was used, I suppose this measure is OK. Still, it’s not good enough.
Tile bugs: It’s not easy to make tile bugs with Cheq, so there isn’t much to say here.

CONCLUSION
Honestly, this level would have been an OK battle level. But it simply is not a good Capture the Flag level. The bases seem randomly inserted, and the rest of the level is pretty much only slightly above average. Considering the tileset used, the eyecandy is OK. Unfortunately for the level’s author, I don’t rate only by considering the tileset used, so eyecandy was more than subpar. All things considered, this is a far below-average CTF level and a average level overall. There really isn’t more to say.

+ PROS: There aren’t any really outstandingly positive features of this level. It’s almost decent.

- CONS: Looks bland and bleached, doesn’t play well, bad base placement, I could go on and on and on and on and on and on and on…

VERDICT: A 5.0 because it is so average and no download recommendation. I actually recommend this level more (though that isn’t much at all) to battle affecinatos, since it is slightly above average for a battle level if you were to remove the bases. As a CTF level, though, I can’t recommend this to anyone at all. I’m sorry, but this level is plainly average.

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Review by sonictth

Posted:
Posted more than 20 years ago
Bee Boy Swarm (33 Points)
Number of reviews with ratings33 Featured reviews0 Average helpfulness15%
Rating
8

Original review by nickandot

Amazingly good CTF level, recomended download

I just cansay the same!

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
5.2

A clan level… Sounds good already. Let me praise the level in my review:

GAMEPLAY:

Not good at all… It isn’t too balanced and even if it was, the bad flow alone could just kill the level. It’s too cramped in many places and it occasionally frustrated me. I hope when you said “a plain, simple CTF warping lvl” doesn’t mean you’re ever going to make another one again, because excessive warps can be annoying in a CTF level or most levels for that matter. If you’re going to use warps, I suggest using them with better ideas for strategy. Like in Diamondus Warzone for example, there are two warps to a carrot in a box. Something like that would be better for CTF.

EYE CANDY:

As far as I know, there is none. The level is black and off-white with an annoying flashing background. I’m hoping in the future you use better tilesets; ones with actually usable eye candy.

CARROT AND AMMO PLACEMENT:

Add a carrot so I can criticize the placement. As for ammo placement, it’s sadly one of the better features of this level. It seems to appear in small groups of clumps throughout the level. In the future, try using a full energy carrot and some power ups.

HOST THIS OFTEN?

Nope. You’re going to have to stick to the basics before you can get higher ratings. 5.2 unless if I find my rating index card and it tells me different.

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