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readme.txt | 0.61 kB | 17 Oct 2003 | |
battlelab.j2l | Battle Lab | 5.11 kB | 17 Oct 2003 |
Here is an battle level made in Labrat whit the Labrat music.
This level was made in 1.24, but I think it is 1.23 compatible, I\\\‘m not sure… Correct me if not.
Here’s some info:
1.23 levels are comptiable with TSF (1.24)
TSF levels are not compatible with 1.23, due to the many differences TSF has. Do the math :p
Great, now I’m forced to review this…
One warning first: the zip extracts the level into a new folder called “BattleLab”. Next time, Luuk, add the levels into the zip one at a time.
Well, at first sight, this level looks good. No messed up tiles, incomplete platforms…only the background is a little….lemme put it this way: it’s floating :p The animations are ok, but the conveyor is slow (TIP: if you right-click on the animated tile in JCS, you can set the speed of the animation, up to 70 fps). It’s a 7 worth graphic-wise
The lay-out is a little… (here I go again) OK, basicly, the level is divided in 2 parts. The top part is very narrow and has the most features of the level: 1 sucker system, 1 conveyor belt, and lots of hooks. The bottom part is very open, which I find better. I can’t really give it a grade…Another 7, just because I’m so nice :P
Now come the goodies. Imo it has quite a lot for such a smal level. The readme mentioned 3 power-ups and 3 carrots. (1 or 2 power-ups is recommended) The power-ups are easy to find and to reach, and so are the carrots, with one exception: the one in the top right corner, with the series of hooks. Gwet my drift? Ammo-wise, it’s ok.
What else is there? O yes, as mentioned earlier, the zip file extracts to a new folder. Well, here’s another problem: a faulty next level setting: “.j2l” Filling in nothing doesn’t start the level over, JJ2 isn’t smart enough for that :p
Verdict:
A pretty basic level, worth checking out. But since the author forgot the next level setting, level has a floating background, the coveyor belt animation is slow, and the level is extracted to a new folder, I’m forced to withhold the rating. When the author has corrected those mistakes, I’ll give him the full praise.
[edit: everything fixed, rating applied]
P.S. I didn’t say set it to 70, but at least higher than than the standard 10. Something along the lines of 20 will do. Asking people to beat-test will help you too.
- JelZe GoldRabbit =:3[This review has been edited by JelZe]
Well I re-uploaded the level, tnx for the review JelZe, also tnx for the information that it is not compatible, didn’t know that… I’ve changed some things, if things are correct, the file doesn’t extract in a new folder.
I’ve deleted layer 5, wich I thought you mentioned whit “floating”, I set the coveyor belt animation to 70 like you advised. And I fixed the next level bug.
nice level! good layout! agree with JeLZE
ahum
1-BUGS
2-SMALL
3-bad ammo placed
4-bad eyecandy :(
betatest levels!
this battle is bad.
:(
a 6.5 from me.
i dont agree with amstel :0
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