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olcmyriadus2.j2l | Myriadus v2 | 10.28 kB | 16 Nov 2004 |
rigging.IT | .SPC -> .IT conversion | 415.37 kB | 07 Nov 2004 |
Just a regular CTF level. Counting today, it took four days to make. It’s lots of fun for duels, so to get an accurate feel for the level, you might want to try dueling a friend in it. I can’t promise this level would work out well if you tried to put more than four people in it.
Reuploaded on 11/16/04; fixed two major bugs, one being a place where you frequently got stuck, and the RF powerups now regenerate instantly. Also added White Rabbit to the betatesters list.
The new filename is olcmyriadus2.j2l. And no, I did not, and will not change the music.
First of all I’d like to thank LRK for asking me to test this level. I like the general atmosphere of Myriadus the most. It uses an original concept with the beach tileset – rain is used in the foreground. We’ve all seen levels using rain but the music which is taken from Donkey Kong Country 2 features the sound of wind and the subtle sound of rain when it hits upon the ground is what really makes the atmosphere of this cool and unique level. Although the rain tile was taken from one of the ships as LRK informed me; the rain does not look out of place, perhaps maybe a bit big though, but looks superior to what BlurredD did with rain in one of his recent levels Anarchy Inn. :P
LRK used the same style for making the layout as he did in polyglotics. A style I am not particularly fond of but it works, very balanced. It’s basicly very linear, huge platforms, the flowing is, as with all of LRK’s levels, excellent.
My first impressions on the eyecandy (not including the rain) when I first saw the level was very, very bland. The background looked horrible, although the layer 4 eyecandy was improved since the last time, the background still looks dismal. Use of water at the bottom left, can’t swim in it but looks a little nice, like it’s a large puddle of water. The placement of alge on the wooden structures was surprisingly well done and almost makes up for the dull background.
LRK placed the ammo well, all I can say really. Some of the placement of other things were interesting, in fact, the two +1 carrots were placed on opposite sides of a platform is one of the best reasons to try this level online. Download it now!
You should write a review on it after. ;)
-fs
EDIT: Ever seen a Hurricane DS? Oh, and Cooba, you will have to jump around to some extent if you’re going to play this, unless you’re one of thoose people who believes obstacles or little challenges in competetive CTF levels make them better you may want to redefine your way of looking at CTF levels.
CTF Release Review 02: Myriadus.
Introduction to Myriadus: this level, was made by LRK, who is in OLC. The level is made with the Beach tileset. I can also say that the name is very weird.
Gameplay:
I’ll start off with the flow. I ran from base to base, and I did not even had any problems with it. The flow is so good, I did not have to jump at all. The level’s layout is LRK-like, but it’s good. Not too high, but it has a high width. The level looks huge, but actually, it isn’t. The spring placement was good, like I already said with the flow. I can run from base to base without any problem. The level’s one ways were useful, and I like it. I found a bug at 128,134, there needs to be a Float Up there. The level has a trigger system, which is good too. The level’s coin warp gives you the RF power-up, and I will tell more about it later. I can say I like the level’s gameplay.
Eye candy:
the level uses basic Beach eye candy. The rain on the foreground is something I’ve never seen before, irl it’s strange that it rains on a Beach, because you won’t go there then. The water in this level is made well, it looked good. The level has good eye candy in layer 3, and layer 5’s eye candy is also good. The level even has some eye candy in layer 6, and layer 1 and 7 contain the rain that make me say that I like teh eye candy in this level. The tileset is used very well too, and like I said, there is alot in the layers, so the layer use is good too.
Pickup placement: let’s start off with the ammo. The level has a good ammo placement. most ammo is on the ground/close to the ground. There are crates with ammo too, which let you get enough ammo after you’ve just been killed. The level has 2 +1 Carrots, which are good placed. The other level with 2 +1 Carrots had them just next to each other. The Power-up placement is good enough. There is Bouncy at the left side, that you get with gun 9/Bouncies. There is Toaster at the right side, that you get with Gun9. And there is RF in the coin warp of 20 coins. The coins are placed well too. There is TNT too in the level, and you can get the two power-ups at the sides of the level with TNT too, I forgot. No seeker power-up this time, which isn’t bad. It can be good that there is no Seek PU in a level. I think the RF power-up rocks in this level, and that’s why I think you can only get it with the coin warp here.
Others: this level is original. The music fits good with this level. There are some original ideas such as the water, the RF PU in the bonus, and more. The level can be fun to play in, because of the ammo you can get after you just died. The rain in this level makes it even more original. I can’t say alot more about this level.
Host: Sure.
Download: download it or you’ll miss an original level with the Beach tileset.
My final rating is 8,0. I would give it 8,1 if I could, but I have problems with that.
Edit: I can give 8.1, so here you have your +0.1.
I think that Myriadus is a good medium-sized CTF lvl that could’ve been much better if some gameplay issues and eyecandy issues was were fixed.
The gameplay at the moment is really great and you can easily move in the lvl and not have any jumping difficulties/obstacles, etc. There are 4 nasty dead ends. One at blue base, 1 at (85, 128), 1 at (157, 122) and 1 at (70, 113). Apart from that, the gameplay is excellent and as good as it can be. You even have float-ups that give you that extra push so you don’t have to jump over obstacles. :-)
The eyecandy is pretty boring, honestly, and the only original thing about it is foreground rain AND background, which I think would’ve been much better if it was only in the background (it doesn’t rain indoors, LRK ;-)). The lvl uses most of the Beach tileset’s tiles but there are many tiles, most notable S.S. Epic, the background tiles (ships and rocks) and of course the good old life-belt. USE ALL OF THE TILESET’S TILES OR YOU ARE WASTING GOOD EYECANDY OPPORTUNITIES AS WELL AS RATINGS!
The weapons placement is just as good as the gameplay. Everything is available on the ground so you have almost no jumping to do (although TNT is quite useless, even in CTF). The bonus warp is very useful because the powered up RF is lethal in this lvl. The RF power-up respawns in 1 second, so if somebody enters the bonus warp immediately afterwards, the later player will still get his RF power-up
Myriadus could’ve been much better without all those dead ends and boring eyecandy, but it’s still a good lvl. I’ll give it a 7.7 and a download recommendation, but maybe not if you’d rather play battle or desperately need circular, none-dead-end gameplay.
EDIT: You’ve fixed two bugs in Myriadus v2, LRK, so I can hardly call that a major change. The dead-ends are still there, just as annoying as before (but if Myriadus becomes the CTF version battle1 ppl will get used to the dead-ends and simply avoid them). I would like to raise my rating because of the bug-fixes, but the raised rating would not be 8 or above so my rating, unfortunately, stays the same. It would’ve been an 8 if not even higher if there had been a real major change such as more eyecandy and no dead-ends. Just pretend that you have a 7.9 from me, LRK. :-P
P.S. My name is White Rabbit, with a space.
Not having to jump is bad.
Hahah Jamo, you shouldn’t rate the music and the name of the lvl.. it’s not really fair.
LRK: Nope, check in JCS. The RF power-ups (both of them) have 20 seconds respawn time. Just re-upload the lvl, and I may even raise my rating (don’t forget to fix all of those other stuff I mentioned :-)). Maybe you think the RFs have a one second respawn time because you tested the lvl in single player mode. All regenerating things will generate INSTANTLY if you go more than 20 tiles away and since the warps are such a long distance from each other, the RFs instantly respawn when you reach the warp target of the bonus room warp.
Comment time!
Good level, hampered by the fact that it’s rather Spaz-biased. This isn’t really a bad thing unless you happen to be one of the six or so people who are die-hard Jazz users.
The rain is nice, the music is appropriate (and a darn good choice in general), and I like the layout better than in most of your recent levels.
Download this, because Beach needs some love.
Hey, White Rabbit
My Name Is Jarno vos
And Not Jamo vos
________________________________________
Well, it’s official. LRK’s Myriadus has more reviews than my battle lvl Frowning Statues. :-((((((((((((((
Ppl just don’t seem to like me, heh.
Really Good Job Labratkid
.
Ok Let’s Begin With The Review.
Eyecandy 6.0
The Eyecandy Are Not On All Places
Music Used 1.2
Bad That Music Can Be Deleted Its Very Bad.
Name Of Level 8.7
“Myradius”Tileset Used 9.0
See Ya
~Jarno
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