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The Yelp zone.j2l | The Yelp zone | 9.43 kB | 30 Oct 2005 |
Heres a level that can be relly fun with over 6 players…….
Duel wise, it’s not bad either…
I tried to inlclude a few original features.
Reviewing… The Yelp Zone
Eyecandy:
Not real good… there could have been a lot more eyecandy in the background. There are also a lot of eyecandy bugs you can see from pos. 89,69, that piece of wall is just made of blocks, while the rest of it looks right. The candles with the float up part look a little bit weird too. Maybe cover the bottoms up with the sprite forground layer with some ground, because the bottom of the candle doesn’t look nice on the block of ground under it.
Gameplay:
Fairly ok, there is enough space to move around. There are only a few dead ends, that most of the time have a goodie (or a weapon bomb). There seems to be a Spaz-biased place too, like 57,43. Is the sucker tube supposed to bring Jazz up? Jazz has to use his uppercut to reach the platform and Spaz can easily jump to 62,40, while Jazz has to go trough the sucker tube (Or Uppercut, which takes longer than Spaz) then go down again to get there. I liked the place with the glass balls and the hooks ;P I did think the candles with float ups were nice too.
Weapons:
Nope. There is way too little ammo for this level. They come in pairs of 3 pickups, or only 1. Around pos. 106,90 there is a large amount of ammo and even a powerup stuffed in a dead end. This should have been spread out more. There is just way too little ammo for 6 players.
Comment overall level:
It’s a little below average, but more eyecandy and more ammo could help a lot.
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Eat your lima beans, Johnny.
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