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XLMColdWaves.j2l | Cold Waves | 8.21 kB | 25 Dec 2005 |
Jazz1Nippius.j2t | Jazz 1 Nippius | 93.94 kB | 10 May 2004 |
Nippius.j2b | 69.84 kB | 25 Sep 2002 |
My last upload was in August or something. I found out I was unactive so I decided to make a level. I got my inspiration from Lemmings, a very old game. Making a layout in Paint, I found out that it could work out. So I decided to make the level in JCS. And here is the result! A rather big level in my opinion. Another XLM level released! I don’t know if I had real beta testers, I just showed the level to some people and ChippieBW hosted it a few times. I hope the level is good enough for a rating around 7.7. The music is from www.modarchive.com. The music is familiar to me, but I don’t know where I know it from. It’s a cold level and the level is called Cold Waves because there is water in the level and because the level is cold the water is cold too. And water has waves, so hence the name of the level. Well, I think I said enough. Just download the level and review! I wonder who will review it. There haven’t been alot of good reviews lately.
EDIT1 : I changed the music of the level. I hope this fits better.
Cold Waves
As I promised DarkSonic, I’d write a review for it’s latest release (also because there are no reviews for this upload yet) so lets test this, alright?
EYECANDY: 1.9 out of 2.5
First thing I noticed when opening this level was that I used an relatively few-used tileset (Nippius) Nippius is a decent set with a reasonable amount of eyecandy opportunities for the courage designers, but it has it’s down sides as well. This becomes clear when watching the caves, those merely look like big fat grey squares. The layer-8-background isn’t too bad, but not impressive either. Overall, the author has done enough to make the level worth looking, especially with the given tileset, but it’s not that impressive. 1.8 out of 2.5 points.
PLACEMENT: 2.0 out of 2.5
DarkSonic often knows what to do with the placement in a level, and this is no exception. Again working with a triple Powerup system, this level has a Bouncer and Toaster PU (one near each of the bases) and the RF as main weapon. The placement of the Full NRG carrot reminds me much of the placement in Security Breach v2 (placed on a small platform in the sky, near the roof) but it’s a good location here. The loose ammo could have been donne better, I suppose. Everything is floating around in the air and with a simple run strategy it’s hard to collect much ammo. Overall, placement is decent, but could have been better on some places.
STRUCTURE & GAMEPLAY: 3.6 out of 5.0
The level doesn’t have a clear structure with a meaning, most of the platforms are hanging around in the sky. The places between them and the corridors are board enough, so there’s enough room to navigate without much trouble. The layout is, however, a bit standard without many secrets or originalities. The level name “Cold Waves” probably refers to the water in the lower side, but you can’t get in this water. Gameplay is solid as always, but like the layout a bit standard. Nothing wrong, but nothing innovating either.
RATINGS:
This level is the first made by DarkSonic in a while, and the level veteran appears to not have lost his skills in level design. In my eyes this level isn’t as good as, for example, X-Station or Apple Land, but it’s decent. Next time something more original please, that would increase the ratings a lot. For now, you get a 7.5
Score: 1.9 + 2.0 + 3.6 = 7.5
Download: Yeah, it’s a nice level to watch and play a few times in.
Host: Perhaps a few times.
Greetings,
- ChippieBW
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Eat your lima beans, Johnny.
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