FH FNATURE.j2l | Familiar Nature - Day | 7.08 kB | 04 Oct 2007 |
FH FNATURE2.j2l | Familiar Nature - Evening | 7.08 kB | 04 Oct 2007 |
FH FNATURE3.j2l | Familiar Nature - Night | 7.08 kB | 04 Oct 2007 |
SwampsD.j2t | Swamps Day | 196.30 kB | 11 Nov 2001 |
SwampsE.j2t | Swamps Evening | 196.33 kB | 10 Aug 2007 |
SwampsN.j2t | Swamps Night | 195.30 kB | 11 Nov 2001 |
dkc2bramble.IT | DKC2 Brambe - From:RPGC | 335.12 kB | 18 Mar 1998 |
This is my first Battle level I have ever made.
Basically, this is a remake of the Battle1 level. I have made the Seeker Area less campy and removed the Shield from where it once stood.
I have also added in the other PUs that were missing.
Coins have also been added.
If there is any way I can improve the level, let me know in the review.
Minor edits: Forgot to make Freezer and Blaster PU re-generate. Replaced Fly Carrot with Copter.
This is great. Eyecandey is great, no tilebugs whatsoever. Ammo is better placed and powerups are harder to get at. Also you have to pay to get a shield and you can pay more money for extra time which is great. Music is nice and I don’t care what you say this is a great remake. I much prefure this one than battle 1 original.
DR: Yes
Pyromanus already made a battle1 conversion with swamps, I think.
It is a great honour to have the filenames branded with the FH tag.
Keep up the excellent work. Anyone who views these levels will know that they are not just a few more battle1 ripoffs.
Nice battles.
Okay, well.. I saw the rating of this level (7,8) and decided to review this myself. It’s a battle1-remake with the Swamps-tileset made by SPAZ18.
Okay, well, let’s start with the eyecandy. When I open this in JCS, the first thing I see is the bug at [4,124], which isn’t a great start of this review.. Another annoying thing is the repetitive eyecandy: a few steps to the right and you will see three times the same jaguar appearing. Well, I’ve used this tileset myself. You can create great eyecandy combining the different leafs in this tileset. You didn’t use the combo’s, which is really pity. The walls at the destruct-blocks are also bugged.
So basically, you didn’t use this tileset like you could’ve done, most eyecandy seems rather random and repetitive.
Now about the gameplay and placement. Well, there are 3 carrots now, which is okay for a level of this size. The only problem is the left one is a Full NRG, which isn’t a good thing at all in a battle-level. You’ve added a lot of extra PU’s, most of them are at weird positions and not really needed. The flow is, just as in the original battle1, quite well. There are two coinwarps, a nice idea, a lot of silver coins, and some hidden golden coins. Another nice idea is the blocks you have to shoot to appear at the bouncy PU. The timeglasses at the RF-PU are nice, but the vines in the center area are bugged.
The size is just okay. It’s big enough for a battle level, there is enough ammo and there are enough passages. Well, there are some nice ideas and you tried to improve the level at certain points, still, most things aren’t sufficient at all and I can’t give a download recommendation for it.
I’d like to say that I suggested that the tileset should be Swamps.
Sorry, I didn’t know there was already a Battle Game 1 remake with Agama’s Swamps of the Sleeping Jaguar.
So yeah, sorry stuff.
~Eigus
I’m not gonna remake any of the other original levels. I only wanted to remake Battle1.
But, anyway, thanks for the reviews. :)
Nice…
To start with the music, i like it.
I like the PU`s and that you swapped the copter for springs…it makes it easier!
As mentioned in other reviews: Maybe be more original with the tileset (that means: not stolen):( But hey! still great.
Like it.
Shrooblord (a.k.a. JangoCF)
P.S. Could someone PM me what Featured Reviews are?Thanks
“If there is any way I can improve the level, let me know in the review.”
Don’t make remakes of original battle levels. That means, if you where ever thinking up making a remake up Battle 2,3, capture 1 etc, don’t. Also, don’t steal the ideas of other creators by changing the tileset, like you used in swamps, because it’s already been done before.
Make your own levels.
~Hitch
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