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ReadThis.txt | 1.17 kB | 04 Jun 2001 | |
garch.j2l | Carrot Canyon | 3.32 kB | 26 May 2001 |
garfc.j2l | The Floating Castle | 5.01 kB | 16 May 2001 |
Two levels that nitro suggested that i upload.
He’s my friend so he gets a round seven instead of 6.7 ;)
I like both of these levels much but Carrotus Canyon should be without AirBoards or with an ‘Area fly off’ event and not airboards all over the place.
these levels have bad gameplay
far tomany pickups and bad deployment
bad layer use eyecandy bad
d/l no sowwy =(
And another level (this time its a pack of two) by Mr. Gargoyle/Krysis/whatever his new name may be :-)
“Carrotus Canyon” uses, um, the Carrottus tileset (bad idea) and has a lot of empty space, that could possibly be used by rabbits flying around on airboards. I don’t know, not really a killer design. Eyecandy is nearly non existant. Plus, it has a bad next level setting.
“The Floating Castle” (uses Castle tileset, d’uh! :-) has a pretty cool, circular design (very fluently playable!), a nice layer 8, but it suffers from a lack of eyecandy and the weapon placement is horrible.
The background music in both levels doesn’t fit in my opinion.
Well, my conclusion: if you like textured 3d backgrounds and a heavy weapon rush, go download. Thank you. Goodbye. 5.5 points.
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Eat your lima beans, Johnny.
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