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episode 1.txt | 0.40 kB | 16 Jun 2008 | |
Attack1.j2l | sample catch | 3.00 kB | 18 Jun 2008 |
Attack10.j2l | data storage | 1.79 kB | 21 Jun 2008 |
Attack11.j2l | am i dead? | 1.24 kB | 19 Jun 2008 |
Attack2.j2l | pinball! | 3.56 kB | 18 Jun 2008 |
Attack3.j2l | Untitled | 1.07 kB | 10 Jun 2008 |
Attack4.j2l | stronghold1 | 2.86 kB | 18 Jun 2008 |
Attack5.j2l | stronghold2 | 3.75 kB | 18 Jun 2008 |
Attack6.j2l | The Escape | 2.71 kB | 18 Jun 2008 |
Attack7.j2l | going into town | 3.83 kB | 18 Jun 2008 |
Attack8.j2l | heck | 2.32 kB | 17 Jun 2008 |
Attack9.j2l | the death zone | 1.15 kB | 18 Jun 2008 |
death zone.j2l | the death zone | 1.15 kB | 18 Jun 2008 |
going into town.j2l | going into town | 3.83 kB | 18 Jun 2008 |
heck.j2l | heck | 2.32 kB | 17 Jun 2008 |
pinball.j2l | pinball! | 3.56 kB | 18 Jun 2008 |
protect the cargo.j2l | Untitled | 1.07 kB | 10 Jun 2008 |
security.j2l | data storage | 1.79 kB | 21 Jun 2008 |
stronghold1.j2l | stronghold1 | 2.86 kB | 18 Jun 2008 |
stronghold2.j2l | stronghold2 | 3.75 kB | 18 Jun 2008 |
the escape.j2l | The Escape | 2.71 kB | 18 Jun 2008 |
tunnels.j2l | sample catch | 3.00 kB | 18 Jun 2008 |
what happened.j2l | am i dead? | 1.24 kB | 19 Jun 2008 |
A_CarrFIXeve.j2t | A_Carrotus_FIX_Evening | 228.92 kB | 02 Jan 2007 |
Credits.j2t | E.E.H Ending Credits | 103.21 kB | 09 Mar 2007 |
Metropo.j2t | Metropolis | 46.89 kB | 26 Jun 1999 |
Top2.j2t | Top Secret ][ | 87.81 kB | 28 Oct 2000 |
everlast.xm | Everlasting war | 692.17 kB | 09 Jun 2000 |
This is my first episode online ever! The Version is 1.23 and TSF mixed
whole good but there is a pair mistake I am asking you repair it and charge it again ja and the tileset’s replace it to it!!!
[Review changed to quick review. – cooba]
I got a version conflict. Make sure all the information is correct before you upload.
okay, judging from the comment “The Version is 1.23 and TSF mixed”, arrow has tried to make a 1.23 levelset with TSF. The problem with that is the TSF JCS does not make its levels compatible with 1.23. To make somthing compatible with both versions, it has to be made with the 1.23 JCS only.
This levelset is quite…. difficult to understand. The title is “Attack of the Dead” but there is no reference to dead, zombies or otherwise in the text, just your generic “Jazz Vs. Devan” story. This is a little like buying a FPS but getting a Racing sim instead.
The levels are full of bugs. There is one level (protect the cargo.j2l) in what is supposed to be a little room, but you can go flying off into the Great Blue Yonder in one of the maskless walls. I got stuck in a couple of places, and the levels were all and all too short.
Not to say they are bad, they do have some general spots and puzzles that are thought out, but the level’s shortness and confusion makes these points rater moot.
The really wierd thing is Your level strings. You have the levels labeled attack1-12, but you go from Attack1 to the level named Pinball.j2l etc. This clutters the home-cooked section with levels I don’t have a idea if they are used or not.
Overall, I rate this a 2 – most of it going to effort. It needs work to be a masterpiece, and it would help if it was betatested before release.
If you need help with JCS AT ALL, please go to the Jazz Forum and ask. We don’t bite!
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
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