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Laberinto2.j2l | Laberinto2 | 2.17 kB | 01 Apr 2009 |
laberinto3.j2l | laberinto3 | 2.53 kB | 01 Apr 2009 |
Unos niveles creados por mi. Extraer los niveles a la carpeta de jazz jackrabbit 2 tsf y entrar en el episodio home cooked levels.
“Date uploaded: 04-01-09”
Coincidence?
Anyway, the level is extremely linear and eyecandy is very bad with tilebugs everywhere. I couldn’t understand what the textstrings said and they were too high up on the screen. Use the “@” to move the text down.
Most of the Layers were used but you didn’t use Layer 3 to cover up the hats.
EYECANDY
sorta good
GAMEPLAY
not real good
ENEMIES
not real many
TILES
well-placed
BG
great
DR?
Yes and no.
OVERALL
5.0
Bueno, sigue perfeccionando tu mapa.
Con el esfuerzo llegaras a crear mapas muy buenos.
Firstly, please sort out and translate all of your text from Spanish (as far as I’m concerned) to English, as most of us here speak English. I didn’t understand the texts in the level at all. As for the levels themselves, well, we’ll just have to see…
EYECANDY:
I wasn’t completely shocked by the eyecandy. 60% or so of it was fixed, but the other 40% was quite bad. The background layers weren’t fixed in level 1, there were areas in the levels where foreground tiles were missing completely where they were needed (the hat for example) and there was nothing to back up the floor tiles below, so you could see beyond the bottoms of floor tiles. Some of the animated tiles also didn’t fit with each other (the cat for example). Also, there were some random tile placements. Why on earth are there some blocks floating at the beginning of the first level and they don’t even do anything?
However, there is a good variety of layers used.
GAMEPLAY:
Both levels seem to have the same style. Both of them are completely linear to the end, both of them have no puzzles whatsoever and both of them consist mainly of just killings some enemies and getting past some insanely long catterpillars and some spikes. There were almost no items. There was also a failed attempt to place destruct blocks in the second level, and they didn’t show up because destructive blocks require animated tiles. It also helps to put a story in your level packs.
FINAL RATING: 1.4
DOWNLOAD?: Unfortunately, most of the 0.4 you scored comes from the half fixed-eyecandy. To improve the score, try increasing the amount of gameplay and content in your levels and spend more time on them.
BTW, I found SPAZ18’s quick review helpful.
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Eat your lima beans, Johnny.
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