ml_toxic.txt | 2.21 kB | 12 May 2000 | |
ml_toxic.txt | 2.21 kB | 12 May 2000 | |
MlToxic.j2l | Toxic Waste | 14.77 kB | 13 May 2000 |
MlToxic.j2l | Toxic Waste | 14.77 kB | 13 May 2000 |
CyberSpaz Tileset2v.j2t | CyberSpaz Tileset2v | 170.25 kB | 18 Jan 2000 |
CyberSpaz Tileset2v.j2t | CyberSpaz Tileset2v | 170.25 kB | 18 Jan 2000 |
T2000-5.MOD | tune4 -SMILE!- | 100.58 kB | 02 Mar 2000 |
T2000-5.MOD | tune4 -SMILE!- | 100.58 kB | 02 Mar 2000 |
This file was originally uploaded to UniverseJazz, a Jazz Jackrabbit fan site that closed several years ago. Its downloads have been preserved here on Jazz2Online, but note that they were not originally uploaded to J2O and we take no responsibility for their contents.
An earlier version of this upload was submitted to Jazz2City; download it here.
An awesome battle pack! Would’ve ogtten 10 if those barrels in the water weren’t that annoying. This is a MUST-DOWNLOAD for all battle freaks :)
An absolutely awesome level. IMHO, A level design that’s pretty much perfect in every way. I disagree with Disguise on the subject of the barrels, because I think that they add to the experience more. It would’ve been too plain if there were nothing in the waste to bump into, after all…
The reason why it didn’t score perfectly wasn’t the fault of the creator, ShadowGpW. It would’ve recieved a 10, however, I have always disliked that particular tileset. And for only one reason, too. That is that the main tiles, of which the majority of the things in your levels are to be constructed, lack realism. They give you that same old ‘a newbie made this’ sense that you get when you look at my first tileset. I think that if dethDooD would’ve just spent a little more time on it, instead of using a cheap, light sourceless gradient, it would’ve come out a lot better. Don’t get me wrong. deth is a great tileset designer, and he proved it with the other tiles in this set, but I think he was rushing to finish this tileset, and left out a very important element. Thus the 8.
I really like this level. Layout and eyecandy are superb. The tileset is from the
unreleased CyberSpaz, it looks very cool and the music is a first class module.
"Toxic Waste" (btw did you know there is another "Toxic Waste" by Disguise?) is a perfect battle level so EVERYONE should download (and host) it!
Very cool battle level. :-)
The spring placement was quite cool, however not perfect. (springs are more important in levels than people realise, and the springs were used nicely here) Overall worth your download, but I’m not a big battle fan. :-)
Hehe, yes, I told him right after he put it on Jazz2City. It’s just one of those little things that seem to happen. That was such an old level, I’m quite suprised someone actually remembers it. Prolly my first battle level I made where I focused a lot on design rather than just my average slap-dash type of level making. Haha, I made this level to rejoice my happiness for making it into J2LC. Haha, I can’t even remember how logn ago it was :)
i didnt give this a ten because this level is quite good but too old and too much of a warp here opps that was a warp
oops another warp
Very good level (and tileset)
looks pretty good and is useful enough for battle games.
It greatly shames me to have made this review only now, especially because Shadow sent me this level even before it got uploaded to J20!
This level deserves a 10 in my book because of the very creative use of the tileset, good eyecandy, and good level design. If you are a Battle maniac (or even if you’re not), do yourself a favor, and download this now.
Heh, Shad does it again. This is yet another state-of-the-art battle level by former ML member, ShadowGpW. The level looks very good. It uses the Cyberspaz 2V tileset by Dethman, and it has a very cool, dirty and industrial feeling.
Manouverability is absolutely no problem in this level. All platforms and other structures are very well reachable. The level has a pretty good amount of space to move around in. It does’nt feature small, sorta claustrofobic paths like Spy’s levels, or wide open spaces like Disguise’s levels, but is sorta in-between, creating a good playing envirement. Design is vcery circular, creating good and fluent gameplay.
Tileset use is another very strong part in this level. Like i said before, it uses the “Cyberspaz 2V” tileset by Dethman, wich, even though it looks a tad unfinished, and is automasked(!), is a great tileset to work with, because its so easy to use, and has a lot of posible tile combinations. With this level, Shadow realy demonstrates what can be done with this set. The level looks very good, and makes splendid use of the tileset. Layerwork is perfect, i have’nt a single complaint about it. It looks positively great, with all sorts of pipes and iron bars running through the background, and poles and wires in the foreground, giving it a realy good, construction-site like feel to it.
Item placement is also pretty good. Most weapens where used, and, like in all ML releases, some yummy food. I like it that people still use food in levels. I used to be against it, but now i think it is a pretty good adition to a level, because it makes pretty good extra eyecandy, providing you use a type of food that sorta blends in with the colours of a level, and it can be well used to fill up the level. Carrots where only placed in secret areas, wich i dont like too much. Powerup placement is also good, well in balence with the amount of weapens and other items. Wepanes are well devided over the entire level, so that you never realy have to look far for a few new rounds of ammunition.
And, last, but not least, the music. For this level, Shadow choose a nifty li’ll soundtrack called “Tempest 2000”, wich was composed by a guy called Wessy. I realy must say i like this song. It sounds sorta crazy and weird, but hey, that good, in my opinion. The remixed version was probably beter, ‘cuz this one is a litle bit repeative, but its a very good choice, and fits the levels envirement well.
I must say that i realy, realy like this li’ll battle level by Shad(ow)GpW. Expect me to be servering it a lot once i get back to online JJ2 again. I award Toxic Waste with a high (or low…?) 8.2 points for being so d*mn cool.[This review has been edited by >CelL<]
This has always been a bit of a favorite battle level for me.
The music fits the mood of the level nicely, and the eyecandy has been applied with skill.
The only problem I can see is the use of Carrot barrels. Players often smash the barrels just because, and the carrots accumulate. After about 5 minutes you may as well have a Full NRG carrot there. This upsets the balance of the level somewhat, but in geneneral battle servers, this does not matter too much.
Overall, a decent level to have a quick battle in.
This is one of my favorite battle levels. download recommedation!
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Eat your lima beans, Johnny.
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