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Tube Trouble.j2l | Tube Trouble | 7.26 kB | 10 Aug 2001 |
Some ideas in this level are “Unique” I guess you could say. And please don’t rate it bad just because it is an overused tileset…
I won’t go into much detail here, because I told you in your server. This level is pretty good. It has everything you need for a battle level, and a bit more. There are a few tiling errors though, and I have seen the level used better. The layout is ok, even though there are a few dead ends in some places.
A few suggestions I should give you, are to use trigger zones to close off the tubes so you can’t go in them the wrong way, and to fix some of the springs.
I really don’t think this is a level that deserves a higher score than a 7. The reason why this level didn’t get a 7 from me is because I was a bit dissapointed. I was expecting this level to be better than your previous tube electric level, and it wasn’t.
This still is a quality level though. It just isn’t anything award-winning.
EvilMike is correct, although I think he means he’s seen the tileset used better, not the level.
(P.S. Work more on powerup placement)
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
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Eat your lima beans, Johnny.
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