readme.txt | 0.14 kB | 08 Mar 2011 | |
Adiamondus.j2l | A diamondus day | 2.92 kB | 08 Mar 2011 |
Jazz0001.jpg | 58.25 kB | 08 Mar 2011 | |
Jazz0002.jpg | 59.88 kB | 08 Mar 2011 | |
Jazz0003.jpg | 49.77 kB | 08 Mar 2011 |
A sp level for jj2 by Benjamin Pulido.
Enjoy!
Well, this level is really easy because of the fact that it’s nearly completely flat. It’s extremely linear and you can complete this level by just running and jumping.
Also there’s some really painful and obvious bad tile placements. Like the dark background under the floor that is suddenly cut off. Very ugly.
Eye candy? Surprisingly, it contains a healthy amount of it. The parallax background is good and the windy leaves in the foreground are great too. But in the sprite layer there’s not much of it, sadly.
There’s a lot of enemies but they don’t pose a real threat because you can just jump over them with no problem. Also, the bees at the beginning were going crazy and kept jumping back and forth for some reason. Also, these enemies are randomly chosen. Most of them don’t fit to the tileset used. What is a cat and the caterpillar doing in here?
Also there’s not much powerups. One blaster powerup and a few carrots, sometimes even a gem.
Overall, it’s a beginner’s level that looks like someone just read a tutorial. Boring and easy, but manageable.
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Eat your lima beans, Johnny.
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