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Alternate Download Link: http://chaos.foxmage.com/cooba/rhg.zip ~cooba
Hello. Some of you already played RHG but if you’re wondering why didn’t I upload it before… That’s because RHG story was not finished yet. But it is finished since RHG:TF is out. I didn’t upload the file to J2O because of the file size. You will have to go and see the RHG download page and download it there. There are 2 mission packs here. Rabbit Honor Guard and Rabbit Honor Guard: The Fortress. But I want you to rate both as one.
IF YOU ARE GOING TO RATE THIS MAKE SURE YOU TAKE SOME TIME, OK?
I’m talking about 70 levels here…
-Overlord
Here goes… :P
:-O, :-O and once more :-O!!!!!!!!!!!!!!
This is the BEST singe player pack I’ve ever seen! (And from this point, also the only one I need ;-). Fantastic eye candy, superb game play, well-placed secrets and mind teasing puzzles. Still not convinced? Need more reasons to download this immediately? Well continue reading then…..
Ok, eh…..really, I’m out of ideas here so I dunno how to continue.eh…well, Overlord, didn’t you said take that if ppl were gonna rate this take some time? Does that mean the review or the lvls? I’ll go with lvls. And by doing this I guess I’ll need to explain them in more details.
Ok, here goes: The lvls are all put together in one GIANT campaign (dunno any other description for it). The campaign itself is divided into 5 episodes (one secret) It’s almost like the official single player game with the same tilesets and same amount of lvls excluding the secret episode but I’m still not sure if I’m right. The episodes are: Escape, Through the history, Undiscovered worlds, Devan encounter and the secret one’s Devastating grounds. Now when you download this pack you can read all these stuff in the RHG readme so I’m gonna continue with the actual description of the lvls instead.
Also there’s the not so big but still very good expansion pack: RHG: The Fortress using Overlords so called “advanced tilesets” .;-P Because there are two “campaigns”, I have decided to divide my review into two parts. One about RHG and one about The Fortress. Alrighty everyone, brace yerself for MY review:
RABBIT HONOUR GUARD SECTION
LVL DESIGN AND EYECADNDY AND…STUFF
Unfortunately, because of my bad memory, my brain can only hold roughly 10 lvls out of the 70 so don’t be surprised when you download this pack and play one of the lvls and say: “Hey! White Rabbit was wrong about this and that!” ;) The lvls have all got plenty of trigger stuff and special effects. Two good examples are the lvls made of beach and labrat tilesets. (I forgot their names). The beach lvls have trigger effects that I have NEVER seen before (not that I’ve seen many). By standing on something or stomping a metal crate the water level goes higher or lower or baddies pops out from nowhere. (Actually, I think it’s above and not behind as Overlord said in the readme ;-P) In the labrat lvls, there are tubes or thin…long…openings…on the ground or…whatever and out of it comes electro blaster fire, seekers and something that looks like the beam from the laser shield. I have ABSOLUTELY no idea how you did it (but would really like to know) and it just keeps me wondering and wondering but only when I have time because I spend my time mostly on looking at the beam. (I’m still doing it 8) which makes my eyes go large as big dinner plates)
GAMEPLAY
The game play of the lvls are as I said superb and mostly (or all the time) affects the difficulty of it too. One good example is the lvl Colapsing? (you spelled collapsing wrong Overlord :-P) Although the design is (simple?) and it isn’t very hard to play, the lvl is STILL (in my opinion) one of the most frustrating and time taking lvls in the whole pack. If you don’t get what I say, download this pack and find out for yourself.
AMMO AND OTHER WEAPONS STUFF
The use and the placement of ammo is also great. In the castle lvls, you really have to use and take advantage of the pepper sprays long range cause without it, you’re dead cause the baddie placement is very professionally done so it’s gonna be real hard killing them with bouncers or the good old blaster. Excellent. Also, there is also very good use of electro blasters, especially in the first lvls where you will find it much easier to kill baddies if you have got some electro blasters ready. But be warned though, I recommend you put them on rationing and only use them if ABSOLUTE necessary cause if you use’em up like a maniac, you will sooner or later find yourself in life and death situations (but you can always restart ;-) where the electro blaster could have saved ya. Also, I like the amount of weapons in the later harder lvls. The ammo is VERY sparse and you almost only get freezers and toasters which can be useful but isn’t very destructive which is parts of the reasons why I died a unforgivable two times when I played the Devan encounter episode. The only thing I can add now is that Overlord has obviously spent a great amount of time working on all these ammo stuff and he has done a marvellous job. Marvellous.
BADDIES
The baddies however is the main part of how hard the lvl is. Sometimes they attack yer in a mass all together and a good example is the eye generating machine in the lvl The First Try. Although it can be hard to survive them without the full health carrot, you’re gonna get some fun before you die. I dunno about Spaz but with Jazz, yer can jump around until you get all the eyes above you and then you super jump. The result is that you cut through the eyes like butter :-) and hopefully you’ll get all 16. Also, they can attack you hidden in holes or above ya like those banana throwing monkeys in the jungle lvls. They hide themselves in trees and use it like a bunker to throw their bananas at ya. And it is VERY hard to not get him by the bananas. Also, some baddies are positioned PERFECTLY as some kind of special attack target. Just trick some flying stuff that normally annoys you and super jump. And…. :-O!!!!!!!! This is the first complain on this pack ever!! (Or maybe not, cause I didn’t really bother to read the other reviews :-P)
Some baddies are badly placed and they’re all in a row just waiting for Spaz to use his sidekick on them. And there’s no air defence either e.g. crows or flying bugs on some places guarding the ground baddies. Not good, not good cause the baddies shouldn’t be placed so that one character is better of killing them than the other. They should only be like that if you can’t prevent it.
HURT EVENTS AND OTHER OBSTACLES
Also, there is plenty ingenious use of hurt events in some lvls e.g. the jungle ones where big tree stumps with sharp bottoms go up and down like those knifes in Tomb Rabbit. Only they go a little bit faster and it’s really tricky going past them if you don’t have good timing. Also, in the secret episode there are…oh wait a minute, it’s supposed to be secret…so I’m not gonna write anything about it, discover it for yourself, but be warned: they are tricky to get past. Hehe :-)
TILESETS
Also, to spice up everything, Overlord has used his 4 of his own tilesets (no, make that 5) to build the lvls in the secret episode Devastating grounds. The tilesets are: Top Secret 1, Top Secret 2, Plastic, Space Prison and X-COM apocalypse. Top Secret 1 and 2 are almost the same except from a few tiles hear and there. It’s very original and includes lots of animations and eye candy but still have the tiles to build a complex and big lvl. Great tileset, that’s all I can say. The tileset Space prison is also one of the best tilesets in this pack. It includes lotsa lotsa stuff and as yer all know, stuff is good.:-) Also, Overlord has decided to share some of the MCE stuff with ppl who’s not really good at lvl editing (e.g. me :-P) and thanks to them, we may lvls with better eye candy in the future. Unfortunately, it looks like the tileset Plastic and X-COM apocalypse isn’t as good as the other three tiles. Plastic includes funny letters and weird laser stuff and X-COM apocalypse has plenty of background eye candy and cool lightsaber stuff (or something like that) but except from that, in my opinion they’re not much really.
USE OF TILESETS
Now, none of these lvls would be anything at all without good use of the tilesets being used. And I tell ya ppl, Overlord has NOT made good use of the tilesets, he has made SPLENDID use of the tilesets. Almost every tile in every set is used in all the lvls and in the secret episode Devastating Grounds, Overlord has showed what his own custom tilesets can do. Trigger effects, hurt events, lasers, eye candy, they’re all there so if you can’t get to the secret episode at the first try, try again, and again cause I tell ya it’s worth it.
MP LVLS
But wait! I’m forgetting something here. Oh yes, the multiplayer lvls. Overlord has included 3 battle, 3 ctf and 3 treasure lvls in this pack. But by taking a look at them, you can quickly see that they’re not as good in quality compared with the singe player lvls. They are, actually quite disappointing…… :( The battle lvls has poor weapons placement, you can’t really…battle in them, one of them are using the heavily overused Carrotus tileset and the treasure lvls are confusing and one even too small. Although the ctf lvls include some original ideas with very fun stuff like “spring frenzy” :) and much better weapons placement than the battle lvls with some cool eye candy, the rest of the bunch is not much really.
RHG: THE FORTRESS SECTION
LVL DESIGN AND EYECADNDY AND…STUFF
OK, here’s the not so long awaited expansion pack of the fabulous Rabbit Honour Guard: Rabbit Honour Guard: The Fortress. This pack consists of 8 very well done lvls. The first and last of them is not playable though and all you need to do is sit back, read the text and enjoy the eye candy. :) The rest of the bunch however is hard as h*ll and it’s gonna take a lot of skill and determination (and savings ;) to complete them. All the lvls has got excellent design and has got some VERY demanding puzzles too. You have to destroy computers, solve trigger and warp combinations, press a keyboard here and also you’ll need to fly through an invisible warp maze. Also there’s plenty of secrets to find. But don’t be happy just cause there are many secrets, they are the most well hidden I have ever seen and it’s very tough to find them. Also, there’s some VERY nice eye candy and sometimes you catch yourself looking at all sorts of eye candy stuff whilst the baddies make rabbit stew out of ya. Also, just like RHG, there’s ingenious use of trigger effects and destroying a computer or pressing a keyboard often activates triggers. When they are activated, you will find either:
1. Being sent to a bonus area.
2. A secret door opens (or a normal door)
3. You’ll get sent into what looks like an abyss. 3.
4. Things will either improve or get really bad for you in the future. ;-)
So, in short: the lvls are simply as near perfect as they can be. Move on to the next section plz.
I’LL FINISH THE LATER SECTIONS…LATER. ;-P
CONCLUSION:
Well, this about everything I remember and if yer still require more reasons, consult someone else cause I’m out of them. :-) And for ppl who’s not as stupid as those who need more reasons I’ve got a message:
DOWNLOAD IMMEDIATELY!!!!!!!!!!!!!!!
NOTES
Here’s a note to lil’ Overlord ;P here: now that you have made RHG, I’m gonna warn you, we all expect quite a lot of you now, so don’t you DARE disappoint us. ;)
Here’s a note to everyone else here: screw the official SP lvls*, dump Tomb Rabbit* and all the other SP lvls* cause the only SP lvls you need is Rabbit Honour Guard!!
Oh, and btw, by writing this review I’ve gone from New reviewer to Occasional reviewer. YAY!!!!!
:-D :-D Let this day, be remembered for ever!!! :-D :-D
*In my opinion. :-)[This review has been edited by White Rabbit]
Introduction to Rabbit Honor Guard:
I realy like the way Overlord made the story-telling levels. The story for this pack is in-cre-di-ble! It all fits together like nothing else.
Episode 1: Escape:
Castle levels:
Very good! The eyecandy is nice, altough not that much diferent from other castle levels. Enemy placement is terific, and it took me some time to finish it in hard mode without geting killed. The secret level is also well hidden, and the secret level itself is very fun, especialy that forg-falling:D.
Only i feel the 2nd level could`ve been a tiny bit longer.
Over all: 2.3/2.5
Carottus levels:
Exelent! Once again, good eyecandy and ammo, enemy and food placement! I like the secret easter level, especialy all the hidden powerups and stuff like that!
The hidden stuff with that giant carrot in the Tuff boss level is also very good! Again, great levels!
Over all: 2.4/2.5
Labrat levels:
Great! I`m a real fan of all that is Labrat, altough i dont realy like the oficial Labrat music used. Pity. I realy like the second levels start, with all the spike balls. And ofcourse the secret level! Its got e theme i dont remember abyone usedbefore! Nothing special to add from me.
Overall: 2.2/2.5
Holiday levels:
Very good! These weren`t in the origenal Jazz2 story line:-P. I realy like the canyonsb where Overlord used all those triger crates, making you run from one crate to another and back:-D!
The secret level is, once again, well hidden! The secret at itself is very small, and not that special, but stil sorta impresive!
Overall: 2.2/2.5
Episode 1: 2.4/2.5
Episode 2: Through the history:
Colony levels:
Very nice! Two 50 coin bonuses (i never did colect enough coins for them:-D). Unlike the oficial Colony levels, they have a good use and placement of fencers, who are some of the most anoying anamys, especialy in large groups. The second level is very hard, and makes terific use of all sorts of trigers! It took me a long time to finish it in hard mode!
Overall: 2.4/2.5
Psych levels:
Totaly funkyfresh! again, perfect enemy placement, and i like the smokerings in boxes:-). The second level is also sorta hard, a litle small maybe, but very hard, especialy in hard mode:-D.
Overall:2.1/2.5
Beach levels:
Very nifty levels here! I rEaLy like the tube-turtle sower in level one:-D!
Once again, a very well bult and hidden secret level! I like the triger crates that make the water level rise and drop(it are the crate that do that right?)
Overall: 2.4/2.5
Episode 2: 2.5/2.5
Episode 3: Undiscovered worlds:
Diamondus levels:
Very nice! The avalanche thing at the start of each level i very much a surpise to most players, exept those who look up before they leap:-D. The secret level here is almost not hidden at all, but at itself is very hard. Its one of the things i was`nt able to finish in this pack. I like that Overlord used the origenal Jazz1 Diamondus tune in level 1. Its much beter then the new one.
Overall: 2.3/2.5
Tubelectric levels:
Shocking. Nice eyes generater:-). The 2nd level again is very hard. Before you know it you`re back where you started. Again, it took me some time to finish in hard mode.
Overall:2.3/2.5
I almost forgot! The secret level! And its..Awesome! One of the most fun levels i ever played! The super0long shield idea rocks:-P.
Overall:2.5/2.5
Medivo levels:
Hehe…The only boss except Devan wich you cant get past without fighting him
:D. The levels are very good-looking. Realy good eyecandy, weapen placement and enemy placement. And the secret level… It does`nt exist8).
Overall:2.4/2.5
Episode 3: 2.4/2.5
Episode 4: Devan encounter:
Jungle levels:
Devan kicks in the afetr-burners! Playing these levels is very hard. Only, Overlord promised us no saveboxes. I found one in Deep jungle
:-D. But thats no pity. These levels are very well designed. It took me some time to finish them even in easy mode, and hard mode… I consider myself lucky i made it:-P.
Overall:2.5/2.5
Inferno levels:
Very good design. The first level is`nt that hard or long, but the 2nd, “Going down”…WoW! It rocks! Its hard as heck. Even more, it is heck:-). Beware everyone, the secret episode is hidden somewhere among the bones os the inferno… Evil laugh.
Overall:2.4/2.5
censored Hell levels:
Very good! I dont have to say much more then: Awesome! Hard as heck, and this 2 is heck:-). And ofcourse we have heren the final encounter with Devan. After Devans defeat all is well! But what about Devan lab, and the secret episode…?
Overall:2.5/2.5
Episode 4:2.5/2.5
Episode 5: Devesating grounds:
Plastic level:
You realy thought when you found the episode, you`d reach the lab right way, eh? Forget it! This level is very hard, and it took me time to finish it.
Overall: 2.4/2.5
X-COM apocolypse level:
The aliens are coming:). This level is aslo very hard. The enemy placement is very good, so is the..oh wait, there are no pickups:).
2.5/2.5
Space prison level:
Just as good as everything else. Nothing realy special (compared the the other levels of RHG that is:-P). Terific eyecandy!
Overall:2.5/2.5
Top secret level:(nice double expresion)
And here..it is..Devans secret lab! Here, you will have to fight your way through countless of enemys, and i died countless of times here 2. And after beating the lab itself, here he is again..Devan shell!
Overall:2.8/2.5:-)
Episode 5: 2.5/2.5
RHG tilesets:
Rabbit honor guard: 9.9/10.0
Introduction to Rabbit honor guard:the fortress:
Just as splendid as the one for the origenal RHG. I like the devan rocket:-).
Top secret ]|[ levels:
Awesome! Superb use of trigers, enemys, MCEs, SCEs, eveything! Overlord realy has the player runiong around the levels from one triger to another!
Overall:5.0/5.0
Space fortress levels:
Devans outer-space fortress. These levels are among the finest i ever saw.
The design is simply genius. The levels are so hard to play even in easy mode. I love it. The levels are also huge, i think maybe about 100 by 200 tiles! And ofcourse at the end is Devan. There is also a very secret level. Its mostly the same theme as the secret level in the tubelectric levels, but some fun efects have been added.
Overall:5.9/5.0:-D
Rabbit honor guard:the fortress: 9.9/10.0
Rabbit honor guard Tilesets:
Plastic tileset:
A simple, but cool tileset. It does`nt have that much posibilitys, but more then enough to make a decent level iwth, wich Overlord shows in the first level of the secret episode:-D.
Overall:7.3/7.5
X-COM tileset:
One of my favorite tilesets out there. Its got lots`a cool (self-drawn?) Alien pictures in it. Maybe Monolith is one of them:-). Its got 3 difirent backgrounds (sadly not good for texture), and good eyecandy posibilities.
Overall: 7.3/7.5
Space prison tileset:
Another one of my favorite tilesets. Its got well drawn Platforms and such, and ABSOLUTLY STUNING background posibilitys. I just love the planets and that sort`a stuff.
Overall:7.5/7.5
Top secret tileset:
This has for sometime been my favorite tileset(mainly until agama released Heaven:D). Its got lots`a fake stuff, wich is fun to fool realy new newbies with:).
Overall:7.4/7.5
Top secret ]|[ tileset:
The update of the above; i`ve got not that much to ad about this one. Its got the same space background as overlords Space prison, and some of the background planets. It also has the laser like thing from X-COM.
Overall:7.5/7.5
Space fortress tileset:
Awesome! One of the coolest tilesets ever! I`ve got nothing more to say actuely.:-D
RHG Tilesets overall: 10.O/10.0
Readme:
X-tremely high-tech! No one(i think) has ever made a readme like this! Awesome!
Overall:1.0/1.0
RHG launching program:
This sealed the deal for me. Only complaint is that it only works for TSF.
But seeing that i mainly use TSF, that realy was`nt suh a big problem.
Overall:1.0/1.0
Rabbit honor guard overall: 10.0/10.0
[This review has been edited by >Cell<]
Story level: Everything’s all white, and some rainbow text tells you (very slowly) that this is basically JJ2 all over again. And it takes a while to do this. Eyecandy, obviously enough, is zilch.
Castle levels: There’s a day level, a night level, a secret level, and a level containing a queen. Yes, the author uses one whole level just for a boss. In fact, the author continues to do this throughout the pack. The queen isn’t too interesting – shoot her across a very long platform occasionally fighting long generating bats.
The first Castle level feels pretty standard, except for the start, where you stand on collapse scenery above a pit of spikes. The destruct scenery is on the right, below the collapse scenery, so you might get hurt as Jazz, quite probably as Spaz. Fortunately, this is the start, so that doesn’t matter. The rest of the level is standard semi-boring single player, with one or two alternate routes.
The night level lets you move fast, though that won’t get you as many points as going slowly. You start out with several normal turtles, which you can use to blow holes through a bunch of destruct scenery. Go ahead. Remember that you get lots of points if you stay around and destroy all the blocks the censored missed. The rest of the level consists of fighting a few enemies, and generally rushing through. There’s a secret level near the end of this level which is fairly easy to get to if you’re not trigger happy. Actually, while replaying, I didn’t take it, because I’ve never seen what’s beyond that point before. I seem to recall the secret level is mostly a copy of the start of the night level, though, only longer.
Carrotus levels: There’s a day level, a night level, and a boss level. The boss level, which I’ll again describe first, begins where the night level left off, like last time. It’s basically a flat arena with a few springs on either end, where you fight the Tuf Boss. There’s a secret in this level, though, which will reward you very well if you find it. I’m not telling you where, but it’s not too hard, unless you have an itchy trigger finger. ;)
The day level is a very standard Carrotus level, with bad tileset use. Which is also standard, as Carrotus is often prey to tile bugs, but this is just a bit worse then usual. Anyway, it’s a pretty standard level except for one part where the “Bridge” is out, so there’s a wall forcing you to fall into a pit. To repair the bridge, hit a trigger crate which can be conviniently found in the pit. The wall then disappears, and you can jump from small platform to small platform. There’s a random morph in this level, like in the official JJ2 levels.. nice touch. Still, this level, along with the next one, could have used a beta test or two.
The night level starts out, like the night level in Castle, as something unusual. You jump from small fruit platform to small fruit platform (nothing dangerous below, don’t worry), fighting float lizards, and trying to find all the coins. After this, there’s some generic single player stuff which didn’t really fix itself in my mind. There’s a spring crate trap (again, no itchy trigger fingers..), and a secret which its harder to avoid then to find. At the end, as if to prepare you for the boss, you shoot through a lot of destuct blocks while a Tuf Boss throws his thing at you. Like the last level, the tileset use could be improved, though I noticed it a bit less.
Labrat levels: There’s (here we go again) a day level, a night level, and a boss level. The boss level is basically a flat arena where you fight the Robot, who is called “Razor”. He takes a while to descend, so you can get some hits in before he lands – not that you’ll need it. Even without fastfire, this guy poses no problem, just like usual. More noteworthy is how you get to him – you go on some warps and stuff. Most boss levels have you right with the boss as soon as you start.
Now, I’ve never been much of a fan of Labrat levels. The day level is a pretty standard Labrat level, with a few interesting points. Such as the destruct scenery, some of the belts, and of course the SCEs. SCEs were new back then, and were used more for eyecandy then for fancy automatic systems in multiplayer levels. You see a few SCEs, including the Laser Shield, shooting inside some weird wall stuff. This level ends with you going from one exit sign to another, then back again, at which point you find the floor opened up to reveal the exit. Slightly tedious, but fun.
The night level, again, begins with something unusual.. sort of. You fly through a series of passages avoiding suckers, rats, and spike bolls. The only thing, really, diffrentiating this from other things of the same kind, is that you actually get to shoot – you use an airboard instead of being turned into a bird. After this area, the level is a pretty standard Labrat level, although at the end you get to go through a pipe maze and try to find the most goodies. Don’t worry, no deadends (I think) – just less profitable routes.
HH98 levels (hey, it’s as good a place for them to fit in the timeline as any!): Day, Evening, Boss. In that order. Yes, I shall talk about the boss level last this time. The day level is, basically, a level. It uses the HH98 tileset fairly well, but there’s no background eyecandy (I’m guessing Overlord doesn’t have HH98, so he was unable to steal the standard background eyecandy like for other levels.. correct me if I’m wrong, but some of it looks VERY familiar). There are a few trigger crates, lizards, float lizards, and turtles, but overall this level didn’t stick in my mind very much.
The evening level was much better. Lots of trigger crates, enemies guarding them, schemes and macinations. Unfortunately, this level didn’t begin with something unusual like the other second levels so far, but the fun factor makes up for it. Still no background eyecandy, but trigger crates and snow.
The boss level is.. well, a boss level. They’re been pretty boring so far, and this was really no exception. You fight Bilsy on a flat surface with a few platforms above in case you don’t know how to defeat him easily. The level name is more interesting then the level itself – “The red guardian”. Oh, and Bilsy asks Jazz if he must “kill you all”. Which is a perfect way to cut to the next level, which is called “Learning History”. :)))
Colonius levels: A day level, and a night level. The day level is a pretty standard Colonius level with a few interesting parts. And I don’t feel like talking about it.
The night level is again, much better. While it doesn’t have an out-of-the-ordinary start, it has a lot of trigger funstuff, which should keep you entertained for a while. There’s even a skyscraper. Still, the Colonius levels aren’t as interesting as some of the others, so they don’t get nearly as much detail.
Psych levels: A day level, and a night level. The day level is, again, a pretty standard piece of work. Nothing majorly new. On the other hand, you don’t see many Psych levels, so I’m willing to forgive how ordinary this is.
The night level is, at last, a level with something out-of-the-ordinary. The first part of the level consists of flying with a fly carrot through some spike lined passages – while fighting dragon flies, and being hit by smoke rings. Ooh. Eeeevil. After that, you fight a few enemies, climb a few platforms, and that’s just about it. This level could have been a lot bigger, as it is, as soon as you get into the mood it’s over. (Yes, I am aware my descriptions for areas are getting shorter)
Beach levels: Easily the best part of episode 2, Beach contains a day level, a night level, and a boss level. The boss level (called “The giant crab-like thing … UTERUS IS AN ENT! A PINK, FLYING ENT!) consists of fighting Uterus in a smallish arena with a pool in it. Nothing all that special, but it uses the slow water lowering effect to make it seem cooler. Kills Ent
The day level most stands out for the Tube Turtles. At the start, you walk around on some planking at the top, and find a trigger crate (and some other stuff). You then go back to the start, and jump into the water – which promptly starts to go down. So you swim down with it, while Tube Turtles keep rising up from the depths to join you. Very dangerous. Very fun. After that, if you like, you can do the same thing going up, taking an airboard and dodging falling tube turtles. Then there’s some more normal stuff, a coin warp, and the end of the level. Go Tube Turtles .. By the way, this level is HUGE, height wise.
The night level is a standard underwater beach level (oh well) with one difference – here and there there are some crates which explode if you shoot them and shoot out big white rings. This is cool, but it doesn’t detract from the fact this is a very normal level, explosives or no explosives. Fish, crabs, tube turtles, boards, and some sand. On the plus side, ordinary or no, it’s well done.
Diamondus levels: A day level, a night level, and a secret level. (About time I found another one..) The day level is a fairly standard Diamondus level. A few rocks, quite a lot of bees, and a few interesting layer 3 bits. Not much to say.
The night level is just about the same as the day level. It begins where the day level left off, but makes no attempt to change what it’s like.. a perfectly standard level. So let’s talk about the secret level. The secret level, using Carrotus Day, consists of jumping from platform to platform, occasionally fighting an enemy, gradually getting more and more goodies. If you fall, you are sent back to the start, but not killed or anything. You can leave the level at any time you like. Kind of fun, really. Beware of the collapsing pumpkins. Anyway, all in all, Diamondus doesn’t stick out in my mind very much.
Tubelectric levels: A day level, a night level, and an incredible secret level which I’ll describe last. The day level was (I seem to recall) Overlord’s first level or something, and it indeed doesn’t seem as sophisticated as some of the other levels. Lots of springs, tubes, and stuff, but generally fun. Some eyecandy bugs, and not much complexity, continue to reveal it as an earlier level, unfortunately. There’s a Spark Generator in this level, which will be later reused in the TF levels.
The night level, contrary to my expectations, was not totally dwarfed by the day level. The level has two gimmicks – collapsing scenery, which often occurs right in front of a trigger crate (which lies there invitingly), and enemies falling from the sky. The main part of the level has you running back and forth from trigger crate to trigger crate, avoiding both falling enemies, and falling, yourself. Still a few eyecandy bugs, but unless you get bored running back and forth, you should have fun. Somewhere (I’m not telling you how, it’s fairly easy), there’s an entrance to a secret level..
The secret level is quite obviously themed around one thing – shields. You change between shield types about three times in this level, and the rest of the level is packed with extra time/stopwatchs (I forgot which works). There are also some relatively pointless enemies, and some goodies, both of which are dwarfed at the end when you stomp through must be at least a hundred invisible gem stomps, then wander around picking up the results. I’m not sure if so much/many extra time/stopwatches was/were a good idea, as it ended up with me having 1162 seconds of shield time for the next level.. :DD
Medivo levels: A day level, a night level, and a boss level. The boss level is a pretty standard Bolly arena, except that it has a floating platform, and a vine you can reach with a spring. All in all, it made for a pretty good fight, and probably a better one if not for my shield.. :) An interesting fact about this level is that before you actually reach Bolly, you get ammo, bombs, invincibility, and an extra life. Very nice.. is Bolly that hard? Or maybe Overlord is copying what happened in the JJ1 Medivo boss.. there was quite a bit of JJ1 stuff in the first Tubelectric level.
The day level is fairly simple and short, or maybe it just seemed that way. You fight through a few enemies before reaching the area where you run back and forth between trigger crates, smashing them. There are a few goodies if you care to stay around and get them, but overall this is a pretty average level. I now have 960 seconds of shield time! ;D
The night level was better, admittedly it followed the same formula as the last level (including long pits of spikes with carrots), but it did it better. You run back and forth between trigger crates again, but this time it’s a bit more complex. Fun. Still, I didn’t find the Medivo levels all that interesting. This level left me with 654 seconds of shield time, and 541 from the boss level.
Jungle levels: A day level, and a night level. The day level is complicated, either that, or I’m dumb and can’t figure out obvious stuff. It starts out with you wandering the jungle. Two people called Tim and Overlord (sound like weirdos..) live here, and both are lost. They decide to go into the caves. After a while (or right away.. whichever) you will find your way out of a circularish area, after which there’s a bit of short single player, and you end the level while in a wall. Don’t underestimate this level – I used up all my remaining shield time here. Enemies are dangerous again. :((
The night level is again, hard. It starts out with you keeping ahead of a rolling rock (assuming it actually rolls after you) while dodging blocks and spike balls. After that, there are lots of monkeys, dragon flies, and tree crushers.. but no Tim or Overlord. I died for the first time here, and then JJ2 crashed, so I’m without all my fancy weapons.. not like I used them, I guess. However, I decided to skip onto Heck.
Inferno levels: A day level, a night level, a boss level. The boss level is fairly simple – fight Bubba on a small platform. So let’s ignore it.
The day/cold level is long, and full of enemies. Same with the night level. About the only difference between the two is the tileset, that and that in the second level, you go steadily down. Both of them are long, and have WAY too many enemies. Maybe it’s just that I’m feeling a little annoyed at having lost all my fancy stuff, but I didn’t like these levels at all. Btw, for those who want an extra challenge, search the second level carefully for crates, and stomp them all. Then, at the pit on the bottom right, try to enter the left wall.
Dam Nation levels: A day level, a night level, a boss level. The boss level is Devan in a small space with a floating platform. The levels are drawn out, and have trigger crates and stuff, but aren’t really fun because they’re chock-full with enemies. Yes, I know Overlord wanted the levels to get harder as you went along, but this is carrying things too far.
Ending level: Text tells you (very slowly) that Devan went to jail, but escaped. That was Overlord’s story. To be continued… in RHG:TF, I guess.
Battle levels: Three battle levels using Castle, Carrotus and Tubelectric. They’re all rather big, hard to navigate, and empty.
CTF levels: Three CTF levels using Diamondus, Castle and Medivo. All of them have lengthy routes from base to base, and are probably prey to flag bug – at least one of them is, and I didn’t check the others.
TF Secret Lab levels: Two single player levels using Top Secret ]|[. The first level is a good introduction – Devan blasts off (which is fun to watch), and then you run around doing stuff. The main feature of this level is a series of crates you must open – the first two being pretty straight foward, and in the last one you run around in a mazey system of passages that open and close certain areas as you open forcefields and the like.
The second level is basically more of the same – run back and forth in small passages fighting enemies, collecting generating goodies, and hitting crates. This time, though, Overlord has added fun special effects, like explosive crates (unlike in the original RHG levels, you have no TNT), a crate that bores a hole down below it, some speedy sucker tubes, and a warp which doesn’t look all that spectacular. I must admit I was saddened to find that there were only two Secret Lab levels, as that means there are quite a lot of Space Station levels.. eeeep. Anyway, beware the silver platforms – they sometimes turn gold. And one of the big boxes is real.
TF Space Station levels: (some amount of) single player levels. They’re harder then the Secret Lab levels, but also less fun. The first level shows you the ropes – keyboards, consoles, combinations, spark (which he calls eyes) generators. Sadly, you get some TNT in this level.. always a bad sign.
The second level is more of the same – small, filled with enemies, and having too much of both of those to be all that much fun. After a bit of this, you get to play some JJ1 Tubelectric stuff – flashing blue areas with sucker tubes connecting them. Filled with sparks and ghosts. I miss the big, slow sparks, and the things that would fire at you. You get to fight Bubba at the end.. yes, a boss not in its own level. There’s also robots, spikes, a laser cannon, and other stuff copied from Klik&Play.
The third level starts out easier (even a tunnel cutscene). Then you hop from high platform to high platform (gradually you start to get awards for falling down), go through an invisible maze (on an airboard. A NORMAL airboard. Mister “I know all about SCEs” Overlord did not put in a fast generating airboard!), dodge spike balls.. you get the idea.
The fourth level is a boss level, but it’s not the last of the Space Station levels, so I put it in chronological order. You basically fight the Tuf Boss, with a few useless platforms ahead, and a couple of easily dodgeable spikes on the floor. There’s not much to say about this level.
The fifth level is more of the same. Cramped, over enemied, a few computers, and a combination lock or few.
The sixth level shows the space station blowing up (a la Another Story), then you fly away in a spaceship (a la Another Story). Then the text tells you (VERY slowly) that Devan was defeated, and you won.
Overall, while this is very long, and most of the levels are good quality, the ones that aren’t are so incredibly despicable (in paticular the multiplayer levels) that this can’t get a higher rating then it does. (I GOT LONGEST REVIEW HAHA)[This review has been edited by Violet CLM]
There’s no way of describing it better than, WOW! I went through the whole thing and I was impressed greatly. The storyline was exciting and suspenseful, and the levels were just as good. Not many eyecandy mistakes at all. Best single player pack I have seen yet. Keep up the good work Overlord!
Hello Overlord, sir.
RHG is just IMPRESSING!
Impossibility, man, it just ROCKS.
I enjoyed the whole storyline as none I saw :) I managed to get dat thang
b4 it got here, and passed it few times.
HAAAAAARDdddo, megahardo, hyperhardo, dat’s all. (Example? “Collapsing?” lvl, it was the most annoying)
RHG:TF is almost impossible 2 pass in the first Space Prison lvl. But it’z grrreat.
Complaints – buggybugs, the Bonus
had no Warp Target, I got booted..
Down a half of point, but it isn’t nuffin. Also the CTF levels are bit of
cheap mirrors of 2 sides.. I didn’t met probs w/ gettin’ RHG tho.
All Your Base are belong to RHG!!
MUST GET.
This pack is the pinnacle of achivement for any author. It features a ton of high-quality levels, all of which create an enjoyable pack which is worth playing over and over again. Whether or not you think 40+ levels is overboard, the sheer effort that went into this pack is admirable and certainally worth consideration. This is one of the greatest packs of all time, and it certainally shows. Amazingly well done. A 9.7 from me.
- Trafton[This review has been edited by Trafton AT]
(Annoying spam removal edit. ~Violet)[This review has been edited by Violet CLM]
This is Good.
Levels are Good.
Tilesets are Good.
Musics are Good.
Eyecandy is Good.
Read me file is Good.
The game starter is also Good.
Instalion is Good.
( Hehehehehehehe };P )
Well THIS PACK IS THE BEST I HAVE EVER SEEN! A 100 from me! };D![This review has been edited by Umbaman]
WOW!!!! How did you make so much suprisingly good levels! I am impressed. And they are so hard! I had to cheat in every level! Also, nice tilesets you made. The only thing missing is I feel that some levels need to be a bit bigger.
Well, now that im more “free” ill review this better.
First, the multiplayer levels. They have some good ideas in them, but of course they arent as good as the SP levels. I cant say much about them, because im biased towards MP levels with original tilesets, so nothing more to say on this.
Ok, SP levels
A quick point, i couldnt play these by using jjnext, because whenever i beat a level, it said, error, could not find the filename Rhg/RHGM1L2 or stuff like that, i dunno if u guys have this problem too, but here goes.
Lv1:In the dungeon
An ok level, i played this when i was a bit younger, and i had some cough difficult finding the destruct scenery in the start, and kept dying over and over again by spikes. The difficulty isnt that extream, i beat it WITHOUT CHEATING, and it has some good ideas.
Lv2: Running through
I dun really like this level, it looks to empty, and i think it could of been easier, SINCE ITS THE SECOND LEVEL! I cant say much more so….
lv3: Queens Lonroad
The boss level, again, it has a good idea of making the road longer for the queen, and more generating bats. This level is challenging, yet to me, it got boring fast.
LvSecret: This level is fun and easy, the ideas are once again, good and creative. Its short though, nothing more to say.
Carrotus:
Lv1: Greenlands
A fun, well eyecandied level that i liked playing, come to think of it, all the carrotus levels were good, and resembling a maze. I only had to cheat jjbird for this. Maybe jjcoins and jjfly a few times as well.
lvl 2: Turtle’s edge
THIS LEVEL RUXORED. I LUV THE IDEA WITH THE SCWARTZENER GUARD BOSS, NOTHING MORE TO SAY EXCEPT I LIKED THIS
lvl 3: The battle arena
Not bad for a boss level, but i would have liked a few more challenges before the boss in this level, since the boss is easy to beat. Like i said, not bad
Lvl Secret: Easter (i forgot rest of name)
Hmm..Lots of puzzles, needed this tileset, thnx. It was good and required brains as well as brawn, and good for a secret level.
Labrat:
lv1: Lost lab
An above average labrat level, has some good ideas once again, i bit more challenging, interesting as well.
lv2: Flying through
A good and challenging level, i dont got much more to say about it, but it was fun
lv3 and secret level
These were ok levels, not my favourite, but ok.. Nuff said
Holiday hare 98’
lv1,2,3,secret: WOW U USED THIS AS WELL EVEN THOUGH U DIDNT HAVE TO AND ALL OF IT WAS REALLY REALLY REALLY REALLY CHALLENGING, ESPECIALLY THE SECOND OEN I THINK, BUT THE SECRET LEVEL WAS TO SHORT AND SORTA DULL NUFF SAID
Victorian secret:
Hmmmmm…..Ill just do it overally form here on, the enemies were overused and could all be easily killed with Spaz’s sidekick. There were good idea’s in here, so this one was as well good. I like the janes sky scraper thing.
Psych:
this one had probably the most creative ideas, it had tons, but ill mentiob the best ones. The smoke rings in the crate were WICKED and the appearing ones were good as well, the dragonfly thing was ok and stuff and the fly, yeah yeah, these levels were realyl good
Beach: Maybe my favourite overall, it didnt include as much creativity as i though it would, but the tube turtle shower was a fabulous idea, although, i could think of a few ways to spice these levels up. The boss level was probably the best out of all the boss levels, i liked the idea of uterus suddnely coming out form behind a wall. The secret level was creative and fun, and was really good overally.
Diamondus:
The rock shower was good, although some parts of these levels were way confusing, and to much bees, which i find annoying. Not much more to say
Tubelectric:
The shield idea was unthought of before i think, and it is a good idea, the spark generator is ok, and the lighting was to dark in some places, but it was creative so no marks on/off for that.
Medivo:
Wasnt as creative, overload of enemies, not much more to say
Frozen heck:
WAY WAY to much enemies, nothing but enemies, few puzzles, only enemies, the only good puzzle was the one which leads u to the secret episode and it took me a while to find all the crates, on my first few tries i found about 3/4 of all crates, but i couldnt find the rest. Same thing about the d*mn levels, except without the puzzle leading u to secretlevel, but more puzzles at least
SECRET EPISODE:
OVERLORD OMG NICE TILESETS U MUST LIKE SPACE EH? U PUT IN ABOUT 150 ENEMIES IN EACH LEVEL AND OMG AND THINGS LIKE THAT! IT WAS IMPOSSIBLE TO BEAT WITHOUT CHEATING AND OMG IT WAS GOOD!
I bet it took overlord a few months to finosh this, heck, maybe even years, butr it was a good fun effort and i enjoyed playing this.
Congratulations for uploading the best thing on j20, as the rating tells me.
Jazz2 was made entirely by epic games, and its illegal to give free copies, copyright 1997, HAVE A NICE DAY
Phew that was a long review, took me approx, 25 min or around 30
This is surely beyond a download reccomendation
~Blackraptor aka Blacky
Edit: Whoops, forgot my review on the fortress.
The first level where you sat back and read the semi story was cool, especially the way you made devan fly off on his space ship.
The next level, lacked more placement, and there was less enemies, looks like the ones devan left behind or something.Also, that crate idea was fun, the one where ou had to push it out from some layer 3 covered tunnel. Some parts were extremly hard, like that part where you had to climb up on helopacks bu killing suddenly appearing floating lizards etc. Anyways, nice job here.
Reaserch labs: The part whereit said, this will be hot, was fun. Good tileset use, even if your own.
Space Station: Good music, and i thought i killed most of devans goons in RHG,but i was apparently wrong. Great tileset use, nice “spark” effect where electro blaster things would fall from the sky as sparks. Intersting “holes” where if ammo falls after killing a bad guy, you cant get it ;P. Nice secrets, but wayyy to much enemies.
Space dock: Nice layout, good use of triggers and lasers. I actually beleived i was on a real space station, which was great. Some funny enemy placement, like the floating suckerz, that were placed near the toilet so when i shot the suckerz they fell right on it ;P Sparks (the enemy, not the effect) were really annoying at times, and there were well hidden passages. in the service tunnel, looks like you tried copying the blue place in jazz1: tubelectric. To hard though.
As for the rest, its late where i am, so id better go to sleep, and continue this later. Since im to lazy, ill quicklu finish up this part. There are lots of bosses to fight, although in one of them, where there were 2 bosses (bolly and tuf boss i beleive) the activate boss turned to make the tuf boss the one you must kill, but he is surrounded by masks, so this went a bit wrong. The levels were long and complicated, but some were very fun and cool, and i liked the last cutsene wherethe space station was blown up
MAIN POINTS:
EYECANDY: This varies from place to place. For instance, the levels in the first chaptee (castle to hh98) had average eyecadby or possibly less. The castle eyecandy couldnt of been done much better (castle doesnt have as much eyecadny as some of the other sets), carrotus was ok, so was labrat. HH98 barely had any eyecandy, but it was still fun to play. The second chapter (colonius to beach) also had average eyecandy, or above average in some cases. The levels made with the original sets basically dont have much more eyecnady then you expect, so its hard reviewing them here. Since im confusing myself here, ill just say the eyecandy was a bit above average.
Gameplay: Varies from place to place. Some places the gameplay was good, others i didnt like it much. I dont have many comments here, so ill skip this.
Placement: The goodies were placed fairly, some people may complain they;re underused in some places, and overused in others, but its hard to get the balance right. Enemy placement was comepletly overused, no doubt about that.
Tileset use: The tileset use was great, twas used like it was meant to be, espcially the TF levels. Not much more comments here either, above average.
WHATEVER I LEFT OUT: Ill review this at a later time, for now my rating stays 9.7.
[This review has been edited by Blackraptor]
First impressions count. Generally if a level doesn’t impress me after 15 minutes, I don’t bother with the rest.
I suppose it depends on what you consider the start… but let’s just say I made an exception for this pack because others rate it so highly.
The story intro is pretty redundant as it is basically the story of the original game and it is even more redundant because it doesn’t seem to have any meaning in relation to the events in and flow of the levels and story in general doesn’t appear to play ANY part in the levels themselves to begin with.
The first actual level starts well with an interesting bit where you’re dropped in a cell where after a few seconds the floor collapses and you fall onto spikes, barely making your escape by shooting through a wall.
However, it’s downhill from there. The rest of the episode seems to be “run, shoot the baddies, run some more, jump, shoot more baddies… etc”. Now some people seem to like this very much but I don’t find it interesting. It’s not quite boring, but it’s also not particularly exciting. If I wanted more of this I’d just replay Jazz. I found myself skipping ahead with jjnext a lot to see if there were any original bits in later levels… I did find some but not enough to outweigh the general standard okayishness of the rest.
Music is good, eyecandy is mostly good, though a bit empty in places and yes, the install and readme are nice and fancy.
The fortress was more fun but it went way overboard with endless generic triggers, locks and doors and no apparent progression.
Then there’s the multiplay levels. I’m not sure it’s a good idea to combine single- and multiplay levels in one pack but anyway… they all seem decent enough.
On the whole a well-made pack that’s worth the download but not the pack to end all packs…
ammo is good, you can fight good against the baddies. to get the
ammo is hard and sometimes you do it for nothing
Lol :P
the baddies ar good placed
hard and easy lizards
aren’t very hard but
bats ar hard ( for me then )
————————————————
Boss
Devan and tuf ( i think, i played two weeks ago. but i never rember the bosses so… )
Tuf boss
hard with do’s spikes.
its small level ( with that tuf)
so thats good.
the levels ar great
great eyecandy
great placement
so.
———————————————————-
Great JOB! an 10 from me!
Good job ØvérLórÐ
[This review has been edited by dx dc]
It’s a nice levelpack, but its only shooting baddies and go to the next level, I get bored after playing a while.
The story is the same as the regular SP and there are a lot of non fitting enimies like floating suckers in castle ect. ect. I want more then shooting and jumping. Still its a nice level pack, but I’ve seen better packs.
Maybe its just me but I want something more challenging.
Now I’ve only mentioned bad things about this pack, The weapon placement is good and the secret episode is really cool, and eyecandy is nice and I would still recommend downloading.
I’ll give you a 7,5
WOw wow wow never saw something like this…
I think it is real better then tombrabbit even the readme installation and launchfile.. As i open i though it were any 3d i am going to play now
Each lvl got multi eyecandy and playfeeling…
It got everything for a good campaign .
A 10+ from me
A must have for everyone …
Downloads truble, Downloads Trouble, Downloads trouble, what the heck!
Finaly, id download this cool level pack. Either way, you cannot save sometimes, that make it extreme hard and imposible!
But who says it was going to be Easy? :)
This pack is cool, but need to play it 2-3 times for get it.
Congratulations!!!!!
This Pack
Are In One Word GREAT
Oh Sorry Violet ~Jarno
(No, look. If I remove your rating, that doesn’t mean you put it back and say you’re sorry. It means you make the review better, then put in a rating. Ok? Ok. ~Violet)
I don’t want to say much, but what you actually want rated (uploaded to j2o) is a text file. Now not judging from that I still say that it is a mighty fine set of levels you have there. I will get back with the rating when im done playing all of them through.
O and one thing to executor: I think you are more new to this then most others and I also think you did not download this, but just read the description and readme. NEVER EVER let any of that stuff cloud your judgement, for it might be your favourite thing you are calling stupid.
And besides that: No I did not hear of the phrase either…
[EDIT] Content edit, personal attack [/EDIT][This review has been edited by ShadowGPW]
The first zip file aslo doesnt work for me, and im using winzip. Weird. Fix that, OL.
Yeah … I also tried WinZip now. Nothing. How come only one other person has problems?
Wrong-o! Check again!
cool levels but you can yust play it til the next christmas becouse there was no warp target found.
Sorry! BUT MY DATA TRANSFER ON GEOCITIES IS LIMITED. This sux.
Geez, the single player is tough…
At least the multiplayer levels rule.
Arg, stupid login, says my name doesn’t exist in the database and won’t display any other Jazz2Online pages no matter where I click… Dizzy, we have a problem.
THIS IS VERY STRANGE!:
I WENT TO THE DOWNLOAD PAGE AND I BEGAN TO DOWNLOAD. I DOWNLOADED THE FIRST TWO FILES AND I CLICKED ON THE THIRD FILE AND I CAME TO A STUPID ‘YAHOO’ PAGE. WHY???!!! :@:@:@
Yahoo Geocities says that There’s a problem with the site wich enables me to download the last file(so close!!!)
And that the problem will be fixed in an hour.So, I’ll wait a bit before reviewing, But from what I see, It looks like that best lvls In the world!!!
I really love this pack. The Fortress gives you more points to rating and the VERY STUPID “LAMER” IN THE JUNGLE LEVEL 2 LOWERS IT! Why it says “LAMER” in the bonus and then “no warp target found”?
That lowers it to 8.2. There is a way to get in bonus without cheating. Update or don’t include it for your other pack (If you make one)
Man, this is AWESOME! I just don’t understand the episodes part. Is it supposed to tell you when you finish an episode? If it’s supposed to, somethin must be wrong with my Jazz Jackrabbit 2 game. I also loved the battle levels in “The Fortress”. This has got to have been the best(and longest) thing I have downloaded yet. Rabbit Honor Gaurd is excelent, but a bit hard. That doesn’t change my rating though. I like challenges.
Ooops! I was about to download rhg4.zip when I got this message:
“Sorry, this GeoCities site is currently unavailable.
The GeoCities web site you were trying to view has temporarily exceeded its data transfer limit. Please try again later.”
Can that be fixed? I really want to download this pack.
Do you like something just because it has 70 levels and a gimmicky install program? Ever heard of the phrase “keep it simple, stupid?” I long for the good old days before frivolous gimmicks.
(PA)
(It’s unfortunate that your entire message was nullified by a single personal attack. -Trafton)[This review has been edited by Trafton AT]
(Especially seeing as this leaves your rating completely unsupported, causing it to be removed. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
I went to the site, downloaded the first zip, and when I went to unzip it, I got error in archive directory. AARG! Somethings wrong with the file.
How come everybody ELSE has no problems? Should I use winzip instead of powerdesk?[This review has been edited by Another Jazz 2 fan]
I`ll review later…
(You know, a high percentage of the times people say this, they don’t. This is one of those times. Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
That was so hard!!! I had to cheat like all the time! like 7 million times… and the coins …and the god mode…. not the fly tho…
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
Just great!
Fëårlè$sCC.
I will always be CC.
(Extremely unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
Rules
(Unbelievably unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
Very cool level pack,
I never saw such great pack before!
(In… ah, you get the idea. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
CONGRATS
You’ve won 1st place in “Spin offs of the year”
{Bucky’s Related to Executor? Strange.}
(Pointlessly unsupported rating removal edit! ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
Actually, we aren’t. I’m Bucky but my account didn’t work. And I’m not Bucky either, I’m Exterminator, but I’m not really Exterminator either, I’m Axem Red, but I’m not really Axem Red, I’m Santa Clause(Just Kidding). I’m GenEx JOL. Aaaaaaanyway…
THIS LEVEL PACK IS UNBELIEVABLY AWSOME!
It should get something like a 13.7 it’s soooooooo cool!
Edit:Forgot to rate it. Isn’t that stupid?[This review has been edited by BlackRabite]
(Inexcusably unsupported rating removal edit. Why in the world is this so awesome? Please go on. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
And overlords going for a 10.And hes does j/k. i could never did a pack like this :0 But I wish there was a tool to make your own enemies and bosses :(
(Modestly unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
VERY NICE!
(Hyperactively unsupported rating removal edit… ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
Man! What a level…..I like all the episodes…………Therefor I will give you a 10.0…..WOW!!!!!!!!!!!!!!!!!!!!!!!!!!……..I can’t say enough about this lvl…..It may be one of the best yet Overlord…..I hope you will make another one but even better than this!
Keep up the good work Overlord…..Keep on making those levels!!!!!!!!!!!
And for all those who would give this level a 1.7……………THEY DON“T KNOW HOW TO RATE LEVELS!!!!!!!
I LOVE IT! =) C-ya……-Jman
(Unsupported rating removal edit. Think about it. Have you really done anything in this review other than say “this is good” over and over again? How is Overlord’s level making skill going to benefit in any way from this review? Nothing about the good parts, nothing about the bad… bleh. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
AN 14 FROM ME!! WAAH!!![This review has been edited by JoJo a.k.a. IP-Dope]
(Inaccurately unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
I think its great but 1 bug i found everytime me and my sis play it and get onto the labrat secret lvl the next lvl the christmas one it gives us a access violation . :) Shiverz :)
Increadible!!! Overlord, you are the most skilled level maker, this pack is sooooooooooooooooo COOOOL
But WR and CelL… why these long reviews?[This review has been edited by Snowball]
(Could it be so they could explain why they gave their high ratings? Unappreciatively unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
Ok a bit hard, but a lot of savepoints. I have nothing else to say except “WELL DONE!!!!!!!!” 9.7
But oh, I found the secret episode, playing was hard but interesting space adventuring. The end of story was sad.
Ps. What’s wrong with marquee?[This review has been edited by Superjazz]
After I play it for a while I get bored… but it’s still nice!
(uhhh… ok. This isn’t really a review, though. Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
This is really enjoyable and hard to play. I somehow managed to pass the levels without losing all my lives. Anyway this kicks and is the best ive ever played. Keep up the good work.
And now, here is my review.
Eyecandy is GREAT, it is very fun, and there are some traps set up for cheaters! (I am still not on the last episode.)You deserve a 10, this is great to enjoy and you put in good music. I hope to see a RHG v2.0 in the future!
(Edit) I played the “secret episode”, and it isn’t very fun. The Space prison one is weird……………………..[This review has been edited by DaPete10]
Good levels…..
a 9.5 from me….
You must get this now!!!
(Nondescript unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
I agree with Ninja Dodo
it’s not that special
it’s all a bit of the same…
This is Great and I recommend it but its abit to hard. It has tonnes of eyecandy and tonnes of levels its abit big(too Big).
this So good!! 70 levels it’s amizing! you get a 10 from me it’s really good
(Unsupported rating removal edit. For all we know, you could be rating the number 70. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
It is big.
It is playable.
It is cool.
It is originally.
Only one thing to say: GREAT WORK, OVERLORD!!!
D/L recommended. |Top 5|
Warning: This pack is 5.70 MB big.[This review has been edited by Danyjel][This review has been edited by Danyjel]
Very good levels, i really like the tilesets of the battle levels and eyecandy is very good and rest is also very good[This review has been edited by da man]
Cell and I will have our revenge one day, Violet. MUWHAHAHAHAHAHAHAHAHAHAHAH, etc.
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Eat your lima beans, Johnny.
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