Jazz Jackrabbit Advance Single Pak Battle Pack

Rating
N/A
Reviews:
2
Downloads:
58
Date uploaded:
9 Aug 2024 at 08:30

Download details

Re-upload/Edit Download
Author
Assassin (More uploads by Assassin)
Type
Battle
Credits
The developers of Jazz Jackrabbit for GBA
Version
TSF+ (This file requires JJ2+)
Satisfaction
N/A
Screenshots
jjasinglepak.zip (3.69 MB)

File contents

Readme.txt 2.69 kB 09 Aug 2024
JJASinglePak1.j2l JJA Single Pak 1 1.88 kB 09 Aug 2024
JJASinglePak2.j2l JJA Single Pak 2 1.81 kB 09 Aug 2024
JJASinglePak3.j2l JJA Single Pak 3 1.85 kB 09 Aug 2024
JJASinglePak4.j2l JJA Single Pak 4 1.85 kB 09 Aug 2024
JJASinglePak1.j2t JJA Single Pak 1 29.83 kB 09 Aug 2024
JJASinglePak2.j2t JJA Single Pak 2 22.40 kB 09 Aug 2024
JJASinglePak3.j2t JJA Single Pak 3 15.23 kB 09 Aug 2024
JJASinglePak4.j2t JJA Single Pak 4 7.58 kB 09 Aug 2024
JJACarrotopolis.mp3 Carrotopolis 2008.28 kB 08 Aug 2024
JJAPollutus.mp3 Pollutus 1881.74 kB 08 Aug 2024

Description

Jazz Jackrabbit for the Gameboy Advance (JJA) has a multiplayer feature, which features a number of levels.
There are two modes for playing multiplayer: single pak, in which only one cartridge is required, and multi pak, in which every player needs a game cartridge.
The game comes with 4 levels for the single pak multiplayer mode, which can also be played in multi pak mode, of which the last 2 need to be unlocked by playing through the single player mode.
The multi pak mode has 7 more levels, 3 of which need to be unlocked as well, but these are just some of the regular single player levels with the enemies removed and pickups placed around the levels.

This pack contains the 4 single pak levels that come with the game. I have not converted the 7 multi pak levels at this moment, since the single pak levels are the only levels that were strictly designed to be multiplayer levels.

The tiles for JJA work differently than the Jazz Jackrabbit 2 ones. They seem to be 8×8 pixels, while the ones for JJ2 are 32×32 pixels.
For this reason, the tiles can not be mapped to a tileset easily, without having them be out of proportion.
To fix this issue, I have simply drawn out the complete levels, by taking lots of screenshots, and then cutting them up and pasting them into the tilesets.
This way, there are a lot of duplicate tiles, but at least every platform is exactly where it is in JJA.

The backgrounds are basically the same as they are in JJA. The only difference here is that I have added some spacing between the sky and the ground part of the backgrounds.
Since the resolution of the GBA is much smaller, the backgrounds fit nicely on the screen, but this didn't really work in JJ2.

The starting positions are exactly as they are in JJA. Each level has 4 multiplayer start positions, corresponding with the 4 players available in JJA.

The JJA pickups have been replaced with JJ2 ones, but remain in the same spots as they are in JJA. Since the weapons for JJA don't exist in JJ2, I have changed them to the most similar weapon:
- The uzi is a fast fire upgrade
- The flamethrower is toaster ammo
- The rocket launcher is RF missile ammo
- The big gun is electroblaster ammo
- The carrot grenade is TNT ammo

Just like in JJA, the ammo respawns every 10 seconds, while health pickups respawn every 15 seconds.

The multiplayer mode in JJA has no music, so I have added some of the songs from the game myself.
The first 2 levels use the Carrotopolis music (the store), while the last 2 levels use the Pollutus levels music, since it uses some of the tiles from those levels.

I have tried to remain as true to the source as possible while recreating these levels. I hope you enjoy them!

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User Reviews (Sort by Helpful Index or Date Posted) Average: 0

Review by cooba

Posted:
12 Aug 2024, 21:28 (edited 12 Aug 24, 21:30)
Carrot Juice Addict (326 Points)
Number of reviews with ratings112 Featured reviews32 Average helpfulness86%
Rating
N/A

An admirable amount of effort – sadly it probably took tenfold more time to convert these to JJ2 than it took Game Titan to make these levels in the first place. They aren't really suitable for JJ2's fast multiplayer gameplay on account of being very small and barely having any pickups – perhaps with some extensive mutator work this could be interesting.

As mentioned in the description, the tilesets are not reusable because of JJA's tile size. Whatever artwork Game Titan had not stolen from JJ2 is also pretty poor.

It's nice to have this available as an interesting curiosity – very similar to the 3DBattle levels ( https://www.jazz2online.com/downloads/175/3d-battle-pack/ ) in fact – but a curiosity at most.

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RecommendedReview by kn0b010ck5m0th

Posted:
13 Aug 2024, 18:19
CTF Bug (0 Points)
Number of reviews with ratings0 Featured reviews0 Average helpfulness0%
Rating
N/A

A quick "compare and contrast" about port levelpacks is that for example, at first glance: the MS-DOS Commander Keen games` levels seem to port more playably to Jazz Jackrabbit 2 than the Nintendo handheld Jazz Jackrabbit Advance game levels.
Although this level pack isn`t a 1:1 port, the ammo is not exactly the same either, which drastically alters the direction of the level layout design.
Haven`t really playtested the original Jazz Jackrabbit Advance battle levels on Nintendo or anything, so I don`t know how close to a 1:1 port is this levelpack, in terms of layout / graphic attributes.
Also the levels are designed for a much different Jazz character in terms of abilities, jumping and running; that means the balance between characters has a broader scope of bias — it`s practically like the layout is designed for the frog character instead of the jackrabbit characters.
The platforms are disproportionately close together and require short hops without any special moves to traverse across.
There aren`t any spring events in this whole levelpack.
Also, graphically the eyecandy kind of takes an abstract approach to visual clarity — the one-way tiles are masked in such a way that the indication of a one-way tile is not reflected by its masking properties; and also: sometimes the shading colouration of the tiles are meant to indicate whether or not it`s a masked tile.
Generally… the level in this pack that doesn`t have any carrots might work for a battle mode instagib duel… the levels with 1-2 small carrots could work for a 2-4 players battle mode game.
Personally, I won`t directly compare this levelpack to the original Jazz Jackrabbit Advance, in terms of it being a port — the battle mode in the original Jazz Jackrabbit Advance game is like, practially unrealistically unplayable given current technology — comparing a Windows game to a Nintendo game is conceptually enough to speak for itself.
The battle mode there was originally designed for the totally different control scheme of a handheld and/or console instead of a keyboard with/without a mouse compared to this levelpack port.

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