1.0
03 Mar 2015 23:20
void onLevelLoad() {
jjObjectPresets[OBJECT::ICEBULLET].behavior = jjObjectPresets[OBJECT::ICEBULLETPU].behavior = IceUntilDeath;
}
void IceUntilDeath(jjOBJ@ obj) {
if (obj.state == STATE::EXPLODE) {
obj.eventID += 2; //for halo effect
obj.behavior = BEHAVIOR::RFBULLET;
}
else obj.behave(BEHAVIOR::BULLET);
}
void onPlayerInput(jjPLAYER@ play) {
if (play.frozen > 0)
play.keyFire = false;
}
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