For those in the know, this is not needed. For others, you’ll have to wait a bit longer until someone gets around to writing what this is all about.
The plan is to prepare two “letters”; one addressed to whoever owns the rights to the JJ2 engine (from here on called “Epic”), another one with the goal of rallying support for this. It will have the form of an “open letter”, aimed at Whoever Supports UsĀ®, and will be accompanied by a website explaning our plans, showing who we are and who is supporting the cause, links to J2O and the like. A possibility would be using this website as a general means of attracting new people to JJ2, though that is beyond the scope of this plan and more of something for the future.
It has yet to be decided what the course of action will be. Will we send a letter to (presumably) Epic, and then launch this campaign to get support for what we did, or do the latter first and thus have more back-up before we send the letter? There are pros and cons to both approaches; rallying support first might make Epic consider the proposal more seriously, but on the other hand people will be more inclined to express interest in our proposal when we already did something substantial like actually contacting those who own the engine.
The JJ2 engine. Nothing more, nothing less. It is unreasonable to ask for more than the engine; it is probably not realistic to expect Epic to also release the artwork and sprites and the like. However, with just the engine it should be possible to recompile jazz2.exe (this is written from a limited-experience-programmer point of view; correct me if I’m wrong!) and thus people who own the original game can still benefit from possible improvements, as the game logic is handled by jazz2.exe while the sprites etc are stored in seperate files which are already owned by them.
So, more precise; what we ask for is the source code of the Jazz Jackrabbit 2 engine, as used for the game Jazz Jackrabbit 2: The Christmas Chronicles (as that is the latest version of the engine compatible with JJ2’s .j2* files).
To be completed!
To be completed!
Probably something about Frank’s talk with Arjan, years ago, about how the source code would be released “when things blew off”, which never happened in the end, Bobby’s letter to CliffyB, various other things I am not aware of…
We can’t just say “hey send us the .c and .h files”. Of course in the end Epic decides under what terms the engine is released (if it is released), but we could at least propose something. The Quake 3 Engine, for example, has been released under the GNU Public License. Personally I’d go for the WTFPL, but the GPL would be a more reasonable proposal which has already been used before as a license for a previously-non-free game engine.
Just a letter isn’t gonna cut it. We need to generate buzz; the more support we have, the better.
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