The Stop Enemy event creates an invisible wall against which Bad Guys will not go through. The event will limit enemies from extending their path beyond the tile the event was placed on so it can be used to influence where enemies move. All ground enemies will be affected by Stop Enemy, but not floating, flying or swimming ones. Bosses will not be affected either.
This event has no parameters
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.