Technical Specifications of Jazz Jackrabbit 2

  • The program was programmed in Visual C++.
  • The program uses zlib for compression.
  • The game uses the Galaxy Sound System for sound. Unlike in Unreal, the system is hard-coded into the game.
  • The system uses two error handlers (one for application errors, the other for internal errors such as access violations) and several sub-handlers for these errors, although internal errors only use one function.

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