The Tweedle Boss was planned to be included in Jazz 2, but never has been finished. The game still holds its sprites in the animations library (Anims.j2a) though, and there’s an event for it in JCS, but the object created by it stands still in one place and doesn’t load the sprites from the library. You can destroy it, although it doesn’t make you go to the next level when dead.
Tweedle was inspired after Lewis Caroll’s novel Alice In Wonderland, and therefore it would be a boss in Funky Grooveathon, the second level of Psych (which was inspired after Caroll’s book as well) and the fourth level of the Jazz In Time episode. Funky Grooveathon used to be the last level of that episode, though, as shown by the beta versions of JJ2 which surfaced.
With a recent interview, it was revealed what the boss was supposed to do. Jazz, Spaz and Lori were supposed to fight two of them at once, with one of the bosses taking your gun. The idea was to then trick the bosses into shooting each other and killing them. It’s possible the spinkick was a way of defending against special moves and/or move to different sides of the screen (though this is just skeptical).
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