No screenshots yet.
Easter Land Readme.txt | 1.37 kB | 15 Sep 2004 | |
EasterLand.j2l | Easter Land | 3.72 kB | 15 Sep 2004 |
Hi dudes. This is a small battle level (50×60) which uses a special concept, which is explained in the readme file. :P
I guess someone used that concept before, or a similar one and it’s really nothing special, but I felt like uploading this level so here it is.
I hope you have fun and if you feel like then give me a review.
Oh, and sorry for it being TSF.
The entire concept is WAY too bugged. First of all, this uses TRIGGER ZONES which work only for those who activate them. SECOND, this could’ve been made with sucker tubes and such stuff to preventing campers to sit at weapon area. Anyway, onto the level.
Start positions and text strings are put on the no fire zones so if someone steps on those, they can shoot there. And of the rooms has fast fire event inside instead of powerup.
Ammo placement is heck unfair. One room has got ICE POWERUP and RFs, while other has got SEEKER PU. Also, there is TNT. NEVER PUT TNT IN BATTLE.
This level has WAY TOO MUCH platforms. Bunch of random platforms with springs of them is most poor design possible in a battle level. Those springs add to flow, though (LOOK AT ME IT’S SPELLED T*H*OUGH NOT TOUGH).
Background layers are ripped from easter levels, not best thing possible. Layer 4 eyecandy is dull and buggy, and layer 3 stuff became annoying and confusing after a while of playing.
Overall, this level is just… bad. Concept is bugged. USE BETATESTERS NEXT TIME. No download reccomendation.
kewl lvl’s name ur lvl name’s rux all
First thing is that I said in the readme that I’m unable to test if the trigger system works in Internet mode because I’m unable to play over the internet. So that’s possibly not my fault. Second thing is the start position + text strings are hardly reachable and it is nearly impossible to kill someone from there with your blaster, also for that stuff I put a full energy carrot inside every weapon room. The room with the fast fire gun instead of powerup has no powerup because TNT powerup doesn’t work correctly. The thing with weapon rooms are unfair could be right, though (<— spelled right now?) the room with the Ice Powerup not only has RFs, it also has the RF POWERUP. Also seeker room has only one weapon instead of two.
No TNT in battle, heck you are right that’s my fault.
Design? OK, I see it’s not really great. Sorry.
For the eyecandy I do not agree with you, at least I don’t agree it’s buggy because there are no tilebugs I could find, also on the bottom it’s not dull, on the platforms it’s hardly possible to put eyecandy. I don’t know why layer 3 gets confusing for you, because all the stuff (except a few) is before walls which shouldn’t disturb anybody.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
Post a review
You need to log in to post comments on this download.